Blurry glass panel displays under DLSS in cockpit wide view

You wrote this and I’m sorry but NIS does ‘undo bluriness’ … try setting a custom resolution say 1440p if you are on 1080p it will be blurred until you enable image scaling. It doesn’t just work at the ratio’s Nvidia set, they are just optimum and next best can be pretty close.

Yep. You might want to read up on what DLSS is:

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Do you have the same issue if you follow the OP’s steps to reproduce it?

Yes
Provide extra information to complete the original description of the issue:

Cars which I have seen go past look extremely blurred.
Are you using DX12?

No
Are you using DLSS?

Yes
If relevant, provide additional screenshots/video:

DLSS : Quality with sharpening on 200%


TAA:

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So it seems that 3060ti isn’t enough for 1080p.

But for most games 1080p DLSS doesn’t look bad at all, sometimes I can’t really see the difference. But the DLSS is still a bit rough in this title, but this is a first game where DLSS looks this blurry.

Perhaps some more training, or the beta came with an older DLSS library.

Probably the case here. Hopefully in the future it will look as good as in other titles, glad to see it in this title.

Have you tried this?

My only complaint with DLSS other than light blurring on quality is there’s still a MainThread latency spikes when panning, although far less major than before/without DLSS. MainThread will spike to 30-40ms when panning. i7-9750H RTX 2060 32GB 2666mhz RAM

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I recomend to use Openxr toolkit with the FSR filter on at 100% with DLSS. I had everything blurred but now it is perfect. I’m really happy with the sharpening (fsr amd) is doing. I only play VR.
3080ti and Pimax 8kx.

There is one simple trick we can use - Double the Resolution of the HTML Gauges. This is a quality gain, no matter the AA method. One can use this on Things like G1000 or GNS530 too. For the Fenix for instance, go to the Panel.cfg and just double from

[VCockpit0X]
size_mm=768,768
pixel_size=768,768
texture=XXXXXXXXXX
htmlgauge00=… 0,0,768,768

to

[VCockpit0X]
size_mm=1536,1536
pixel_size=1536,1536
texture=XXXXXXXXXX
htmlgauge00=… 0,0,1536,1536

I have no FPS loss but significant more sharper instruments. It has it limits. The further away you get with the viewpoint the more blurry it gets. But that would be true for any method I guess.

Here some screenshots (FENIX A320):


768x768 DLSS Quality


1536x1536 DLSS Quality


768x768 DLSS Performance


1536x1536 DLSS Performance


768x768 TAA 100%


1536x1536 TAA 100%

Kind Regards
JayDee

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Excellent tip! Dumb question: so this would be needed for every plane you use as I think that file is specific to the plane and not a general file for the entire sim.

Yes, you would have to do this for every plane where you want to use it

Why are you zooming in on the displays instead of viewing them in a wide view that would actually exercise the DLSS scale-up?

As I said, the more you zoom out to wide view, the smaller the gain is noticable.

There’s a reason for that; once you zoom out, there’s no visible difference in the drawn texture.

Ok so do you see any real benefit from this hack when looking at the cockpit displays without zooming in? Meaning is the ghosting and general blurriness from DLSS any better with this hack or not really? It would be helpful to get some crispness back without having to zoom into the gauges every time you want to do a quick glance at them.

Ok, but why did you then use zoomed in screenshots? You will see a difference with double resolution in the distance you used. And you will also see differences more zoomed out on your monitor, but hardly on any screenshots. Kind Regards.

My screenshots are cropped from the cockpit wide view.

Ok, can you then provide me a full screenshot as reference, so I can try to get the same angle and width?

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Sure thing, I’ve uploaded them to my server so they don’t get recompressed (links below).

The angle is easy: load up the C172. Pan down a little bit so the standby instruments are in view.

TAA:

DLSS quality:

DLSS balanced:

DLSS performance:

DLSS ultra performance:

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