29 Votes, not an issue most are experiencing. Did you reach out to tech support? What did they suggest?
Nope. Still experiencing this, havent flown in weeks because of this…
Havent done that because when I was in the beta, i could revert back to SU3 and the issue was gone. So they introduced this on SU4 and started from a certain build update, which broke the off screen precaching. This is not a problem on my end.
Ive done already so much testing and tweaking, im done… im leaving it for now. My bet is that this has something to do with the precaching issue that is going on right now and that it will be fixed in SU5. Until then, no flying.
Nope. Never had any success with that. I’m pretty sure I have an open ticket on something I reported back in 2020 that’s never been addressed from the year 2021.
Su5 beta in the coming weeks,
I hope this will be fixed so I can finally use the simulator like normal…
I’ve been flying mostly in the dark (masking runway texture issues, the runway lights are always pin sharp), and into some (cached) airports so I’ve not had too many issues. I decided to fly into Ini KLAX in the MD-11 the otjher night. First time in ages into KLAX (airport locally stored, but not yet loaded into data cache). This is on my new PC, so not as slow as my older one, and I had blurry runways into 25R and more crucially at a ramp intersection, a terrain step due to those unloaded runway textures. Of course, the MD-11 crashed into that terrain step. This is still a major issue for this sim. I do wish they’d address it. It’s a pain having to manually pre-cache an airport by visiting it ahead of time to load it into data cache.
Thank you for the bug report.
We have created an internal ticket to see if our team already has this logged, and if not they will attempt to reproduce the issue and create a new bug report. This item is now marked as feedback-logged. If there is an existing bug report or one is created, we will move this thread to bug-logged.
Thank you guys for considering to try and recreate this bug!
It means alot to me if you managed to get a hold of this and to fix it, Because then I am able to fly normally again!
I find it interesting that there is a mod on FS.to specifically for EDDF (Aerosoft) which removes many PG trees around the surrounding area to “improve performance” of the airport. Could it be that the PG affecting airport runway texture late load times are due to loading and rendering too much PG because of excessive PG trees?
This can be the case, but im not sure
If you have Aerosoft EDDF, you could give the mod a try and see if the problem persists.
I just got this blurry textures landing at Zurich. Runway was a blurry mess until I landed.
Performance was generally good other than that, trees were a bit melted as well.
my internet speed is fine, I’m only using TLOD 100 but I don’t think that should cause this.
Pre cache is on high, and rolling cache 128gb, first time landing here though.
Still occurs in SU5 beta… wow
Dropping in here again to confirm some observations on this issue over the last few days…
Having enrolled in the SU5 Beta, I can confirm this issue is much less prevalent (for me, at least!).
I have tested this at various arrival Airports where I had previously experienced the issue of textures and PG not loading in until after touchdown (present in SU2, SU3 & SU4), including payware LOWW, EGNT, EGPH, EGLL and KLGA, and all of them loaded fine in SU5 Beta… maybe I have been lucky so far, but might be worth trying for those still having this issue.
SU5 Beta seems to load the ground and airport textures, as well as the Photogrammetry, much earlier and more efficiently than before. For example, the NYC area around KLGA was previously a partially-loaded mess in previous Sim versions (With the same broadband speed which for me is around 70-80Mbps)…
I will report back should things change for me. I would be curious to know other people’s findings with SU5 Beta!
Unfortunately nothing changed when switching to the latest SU5 beta build. I see that the precaching bug is still occuring which closely relates to having blurry textures what I think. So yes, I still have blurry runways
Can confirm re. my earlier comments that the issue is still present in the current .10 SU5 Beta.
My observations in SU5 have been that whilst the issue has improved slightly, the runway and surrounding ground textures still do not load in some cases.
Airports where it still occurs (though to a lesser extent)
Note: PG is on in all cases
- Inibuilds EGLL
- Aerosoft EDDF
- SimNord EKCH
- MK Studios KSEA
- MK Studios EIDW
Airports where I had formerly seen the issue, now seem to load fine in SU5 Beta:
- MK Studios LEBL
- Gaya Simulations LOWW
- MK Studios KLGA
- Pyreegue EGPH
- RD Presets EGNT
- Pyreegue EGAA
I am aware the airports specifically may not be the issue, but just wanted to lend some context, as it does at least seem as though the issue is partially improved at my end, if not fully resolved.
Specs:
GPU: RTX 5090
CPU: Ryzen 7 9800X3D
RAM: 64GB DDR5 6000
Storage: 2x 2TB M.2 SSDs
Broadband (my weakest link): average 60-80Mbps.
(I am aware the broadband may be the bottleneck regarding loading of the Rolling Cache…)
It is absolutely horrendous that this will NOT be fixed in SU5. A problem that came with the release of SU4 btw…
Yeah I agree it is quite frustrating. For me, it’s actually been a problem since around mid-way through the SU3 Beta I believe…
Regarding things at is stands, SU5 still has this issue, though I do think they have improved it at least slightly. There are airports I can fly to that seem to load in fine now, that would have been a blurred texture mess before.
I guess we can just hope that the issue is still on their radar and something that might improve over time… but who knows.
Im taking a break from MSFS2024, I am getting crazy about the precaching/memory/performance issues that are occuring. And mind all addons that have to be constantly be updated in order to work properly. Im getting more stressed and frustrated and spending more time trying to configure everything good and ending up in the exact same situation: Performance/stutter/blurry texture problems
I am taking a break and giving up on fixing it myself… I will wait until the devs fix this flightsim
2nd time experiencing this at KSEA - All good until about 10 miles out then everything turns blurry around the airport.