Brand new 3080 but random stutters

hi all,

I got a new 3080 via a friend the day before yesterday.
I tried it yesterday and noticed some stuttering every 5 seconds or so even on my old well performing settings.
But, even after the SU8 update. it still exists, even on the lowest settings, with all addons disabled, rolling cache removed.

Any tips?

cheers
victor

See one of the other tens or hundreds of threads about performance issues.

1 Like

Funny enough I had the same issues when I got my RTX3080. What solved it was a BIOS update and making sure I have the latest drivers for chipset, GPU, etc.

1 Like

Your old settings may not work with the new PC.
Here are a few articles and vids that may help you.
As mentioned above though, stutters are a well known issue, and can be quite hard to get rid of.
If these links don’t help, as mentioned, use the search function and check out other posts in here.
Some of them may offer some help as well.

https://www.flightsimulator.blog/2021/11/18/best-graphics-settings-guide/
https://www.flightsimulator.blog/2022/01/18/performance-boost-tricks/
https://flightsimulator.zendesk.com/hc/en-us/articles/360016142680-All-versions-How-to-improve-the-performance

1 Like

I also have a 3080 and get constant stutter on MSFS. I bought the game a year or so ago, and barely played it was so bad. I recently decided to try again now I’ve updated to Windows 11, and it’s still essentially broken.

I’ve spent a few hours reading these forums and tried everything I could think of:

  • Resolutions from 1080p to 4K
  • Render scaling from 50-150 (with display resolution set to 4K)
  • V-sync on @ 30
  • V-sync on @ 60
  • V-sync off
  • Medium to Ultra settings on everything
  • LOD from 50 to maximum, currently set to 150
  • Update BIOS
  • Update GPU driver
  • Try different monitor
  • Try another different display

I turned on dev tools and what I’m seeing is constant flashing back and forth between GPU limited and CPU limited. I’ve read to try and load the GPU as much as possible and so have tried increasing the render resolution as far as 200. I currently have render resolution set to 125 and I’m getting about 35 fps but it’s a stuttering mess.

Windows 11
AMD Ryzen 5900X
2x16GB RAM
2x1TB m.2 SSD
Nvidia RTX 3080 10GB

Other games and software run fine. I’ve been playing Elden Ring with everything maxed out at 4K and a consistent 60fps. I’m hoping there’s something I’ve missed trying to configure MSFS, but it’s far and away the most awful piece of software I’ve tried to configure and seems utterly broken.

1 Like

I made a video showing the constant switching:

The video is taken with the following settings:

  • Everything Ultra
  • Full screen mode
  • Full screen resolution 3840x2160
  • Render scaling 120 (render resolution 4607x2591)
  • V-sync off
  • HDR10 off
  • DX11
  • TAA
  • Terrain LOD 400
  • Objects LOD 200

Obviously I’ve tried dialing the settings back quite a bit, but that just makes the stuttering worse. I think there may be some truth to having to load the video card enough to stop the constant switching between being GPU and main thread limited, but in many cases like mine, that just isn’t possible and the game is broken.

TLOD at 400 is the CPU load hitter, along with maybe traffic (of all kinds)sliders. Turn TLOD back to 200 and it should be less CPU limited. Too high TLOD and you just end up with main thread limited situations especially around scenic dense airports. I also have my settings locked at 30FPS/60Hz. The other things you need to look at are NVCP settings for this game. They may need tweaking. If you are going to limit FPS limit it in game not in NVCP. You set refresh rate in NVCP. The VSync settings in game list 60,30,20 but actually are 1x RR, 1/2 RR, 1/3 RR so are mislabelled (just an fyi). But say with 75Hz RR with vsync on in game and set to 30 (1/2) will yield a locked 37.5FPS. There’s a lot to be had performance wise out of locking FPS to one of these settings. Visually smoothness in game does not equate to FPS in FS. I think it was designed for 30FPS/60Hz which is where I lock at. CPU must be brought out of mainthread limited situation first though and that is achieved by lowering TLOD, maybe OLOD, traffic ( of all kinds), and maybe clouds. All other graphics sliders affect/load GPU. It’s all about balancing your system then tweaking for smoothness.
Also check what Hardware Accellerated GPU Scheduling is set to in Windows as most people report more stutters when it’s set to ON with higher end systems. Set it too OFF.

game is not broken, but it can be a task to get it to run well.

game is not broken

I would strongly disagree. While I realize it may work well for some people, it should not take more than 5-10 minutes to dial in the graphics settings. If it takes 5+ hours, you’ve bought a broken game and aren’t getting what you paid for. It’s more egregious if that’s still the case years after release. I could understand if it was difficult to run on dated hardware, but for it to not work on recent, good hardware is a real bummer. I just checked my Steam playtime for MSFS, and I’m close to 20 hours. None of that time has been spent enjoying it - it’s all trying to get it to actually work.

I really appreciate the response, however I do believe I have tried most, if not all of the things you suggested.

Here is a video of the debug output with TLOD at 200, VSync set to 30fps in game, and all air traffic turned off:

This is just flying at 1000 feet, not even on the ground. It stutters so much it’s frustrating to try and play. Absolutely broken game.

I sent a refund request via Steam. I doubt I’ll get my money back as I bought the game some time ago, but I do feel I’ve been ripped off. If I was wiser I would have requested a refund right away rather than hoping if I gave it time I could get it to work. Never again, Asobo.

My father is a pilot and has a full sim setup with X-Plane. I was hoping we could spend some time together on MSFS to see how it compares and do some exploring, but that was a doomed idea.

I uninstalled MSFS and will stick to games that work. I don’t think I’ve ever run into such a poorly designed game.

Try to set Terrain-LOD and Object-LOD to 100, which is the recommended value for balanced quality-performance.

Having 64 cores CPU and RTX3090ti won’t guarantee a stutters free experience when TLOD and OLOD values are set to MAX value.

Try to set Terrain-LOD and Object-LOD to 100, which is the recommended value for balanced quality-performance.

Thanks, but I have tried that. It was the default setting. I have spent almost 20 hours trying every combination of settings I can think of. I can get higher FPS by lowering the settings, but the stuttering persists. There seems to be a bug in the game engine.

I uninstalled the game and will use this as a learning experience. I was very pro MSFS over X-Plane just based on the new technology it brought to the table. Now I see I was an idiot.

There is no combination of settings that will make this game work for me. There must be some issue with my specific hardware configuration, because it’s just a disaster of an experience. As I’ve mentioned, all other games run great on my system, even demanding ones - MSFS is the lone outlier. This leads me to believe the issue is with MSFS, not something I could do differently. I think it’s a poorly coded game. Maybe Microsoft cut corners going with Asobo.

Your Rendering scale is set too high. Try 70-80. I run a 3080 card with 4K monitor and it runs great at 70-80 rendering. In fact, I get 60 fps in most areas.

Your Rendering scale is set too high. Try 70-80. I run a 3080 card with 4K monitor and it runs great at 70-80 rendering. In fact, I get 60 fps in most areas.

Thanks for the suggestion, but as I mentioned I have literally tried everything. I’ve gone all the way down to 50 on rendering scale. I’ve tried playing at 8K. I’ve tried playing at 720p, and everything in between. The issue isn’t getting a good framerate. There is some bug that causes massive stuttering in this game no matter the FPS. I suspect it’s related to the constant switching in the debug display between main thread and GPU limited. Going by power consumption (we know what GPUs draw at max load), core frequency (we know what GPUs boost to), memory usage, FPS, there is nothing that points to my GPU or CPU being a limiting factor. The issue is the software.

I can adjust the settings so I get 200fps and it doesn’t matter. The game is unplayable due to stuttering. 30fps? Massive stuttering. 60fps? Massive stuttering. 75 fps? Massive stuttering. 90 fps? Massive stuttering. You get the idea.

If you look at the videos I’ve posted of the debug output, you can see the constant switching back and forth between CPU and GPU limited. Every time this happens, the sim stutters. It happens multiple times per second, rendering the sim unplayable. There is no believable technical explanation for why this should happen. It’s bad design.

I do believe on some hardware configurations, some users have been able to tweak the settings just right so that they don’t see this issue. I’m happy they are able to enjoy the game, but finding that perfect balance shouldn’t be necessary - users should not see stuttering (essentially the game freezing) independent of the frames being rendered. No other games have this problem. Given that the first reply to this thread was to check the countless other threads documenting the exact same issue, I don’t think this is an isolated issue. I think there is a major flaw in the game engine, and I think people who have paid good money and invested their time trying to make it work deserve a refund.

Every person who has responded to you has told you exactly how to fix your ridiculously common issue. Like, THE most common issue caused by user error.

All it will take is you doing exactly what they, time and time again, have suggested.

It happens all the time when folks upgrade their graphics card, and think they can max all graphics options.

But…

Your computer isn’t fast enough to run everything at the highest settings. And like the rest of us, you will need to adjust your settings to work best with your hardware.

Not all graphics settings are GPU driven. Some, like LOD tax the CPU instead, so your new graphics card will do nothing to help those sliders run at their highest fidelity.

You have everything set to the highest setting and you wonder why there are stutters and insist the game is broken, not an obvious to everyone issue with your configuration. :joy:

That is a common response, but since day one, I haven’t seen a single person quell their stutters by being stubborn.

Your issue is not worthy of a refund. That’s a waste of time. What would NOT be a waste of time is quickly following everyone’s advice, as they have all tried to teach you how to properly configure for a smooth running sim on your hardware.

What’s funny is you are not the first person I have interacted with today who, when given the source of and solution to the stuttering, refuses to even try it.

Buddy, literally every person who has responded to you has told you exactly how to fix your ridiculously common issue.

Buddy, I’m not sure what you’ve been reading but it must not have been my posts. I’ve tried exactly what people suggested and posted videos showing the results. Have you read any of that?

I’m not the OP of this thread. I’ve had my card for over a year. I’ve been trying to make MSFS work for a year

Read first, then come back.

You have everything set to the highest setting and you wonder why there are stutters and insist the game is broken, not an obvious to everyone issue with your configuration. :joy:

Again, read FIRST. I DO NOT HAVE EVERYTHIGN SET TO MAX! Christ.

I did. I see your issue. I see you repeatedly ignoring the solution. I see you trying to get refunded for what is not a real issue. I see you hogging someone else’s thread with your own issue. And I see you blaming everything and everyone but the source of your issue. Yourself.

And I am not at all surprised you chose to ignore my post, too.

This sim is not for everyone. Neither is this community.

What a useless response. You haven’t read anything.

I even made this thread today, addressing your exact issue.