Suggestion: Add an optional “Advanced Flight Model” mode in MSFS that brings the simulator closer to Blade Element Theory.
This would allow purist simmers to enjoy highly detailed aerodynamics (wing segmentation, localized vortices, per-blade calculations), while casual players could still keep the current simplified model.
This way, MSFS could satisfy both audiences: realism enthusiasts and those who just want an easier, more arcade-like flying experience.
Currently, MSFS combines aerodynamic lookup tables with real-time CFD, which already provides an impressive level of realism. However, to push the flight dynamics even further, here are some possible improvements:
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Wing and surface segmentation – compute lift/drag per wing segment instead of globally.
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Localized wake turbulence – generate and simulate vortices per element, directly affecting stabilizers, opposite wings, or following aircraft.
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Propellers and rotors – model each blade in sections, with localized lift/drag calculations, improving autorotation, icing, and damage behavior.
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Reduced reliance on static tables – rely more heavily on dynamically computed physics, with tables as a fallback or validation.
This would allow for:
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More realistic asymmetric stalls and natural wing drops.
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A finer feel in turbulence and formation flying.
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More credible handling of helicopters and gliders.
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A natural continuation of the CFD system already introduced in MSFS 2020/2024.
I understand this requires more CPU/GPU resources and deep optimization, but with modern hardware and multi-threading support, this could be a major step forward to strengthen MSFS’s ambition as the leading next-gen simulator.
Thanks to everyone who supports this idea with a vote!
Blue skies