what was the binding for carb heaters, i found anti ice seemed to do that but it was doing strange things, may because I had it assigned to a switch, because I was thinking the anti ice would control the anti ice switches!
That is K:ANTI_ICE_GRADUAL_SET_ENG# (# 1 -3)
Cannot be set by the default sim, at least not to my knowledge. It is an axis value that takes from 0 to 16384. Can be manipulated with AAO (what I use), spad.next and maybe fsuipc and whatever else is out there.
Does anyone have a clean window (at least the front windows) mod? The fingerprints where no one ever touches are just not for me I found. Especially when going through clouds and in low light situations. With P3D I did it myself for the twitter but here the textures seem different and I have 0 idea how to do that.
Is that real or the Sim?
(in asking that it really shows how good MSFS can look!)
Itās real - went to the Britten-Norman hangars for a tour today and saw the Trislander (minus engines) on the tarmac.
Overstressed the aircraft? whatās that all about, I was flying level with autopilot engaged descending slowly at 500fpm, almost a perfect flight from Alderney to Eastleigh using VOR (now I have figured that out) was just passing over the SAM VOR, so descending to land and then boom, overstressed. I was flying slightly in the yellow arc during cruise but that should be within acceptable limits, watching my video from my real flights in Trislander that was in the yellow, only just but was about where I was so I donāt think it was overspeed. Iāve seen some others saying they had this to but from what I remember they were manoeuvring, I had my wings level.
A bit of a disappointing end to an otherwise perfect flight.
Wonder if it will ever go to where it was supposed to go several years ago (the solent sky museum)
Iāve turned over-stress off recently. The shaking is actually more fun for me!
Also turned damage off. Itās cool seeing the physics make the plane tumble if you do make a mistake. You still know you would have died, or maybe you can still recover it. More interestingā¦ so itās up to you how you go from there.
Worth the āless realismā for āless annoyingā trade off!
Was it perhaps severe turbulence briefly? Yellow arc, plus turbulence maybe?
donāt know if these will help as I donāt know your factors at the time of the over stress But these are direct from the No. EASA.A.389 Type Certification
Load factors Flap UP / TO Flap DOWN
Positive +3.30g / +2.0g
Negative -1.32g / -0g
Possibly but I cant see them ever flying in the yellow in real life if turbulence could cause overstress.
Iāll try and keep it in the green for future flights.
that would make senseā¦ i will investigate turbulence recommendations
Has anyone had an issue with nose wheel steering when you just select an arrival airport on the world map then click fly and then land and slow to taxi speed. My nose wheel doesnāt turn and I canāt steer. Works fine if I choose a departure flight. Tried with and w/o the new nose wheel steering control binding. And w/o any addons.
Just to note that all other aircraft both msfs and third party steer correctly.
Ha! I was at Britten-Norman yesterday too. What tour were you on?
What would be interesting to test, and log, would be the following SimConnect data, measure in ft/sec:
Iāve just been having a play around with this. Roll shows on the X axis, pitch on Y, and Z is indicating longitudinally from thrust/drag. So if I pitch up I see postive values for Y, negative for pitching down. -X is a left bank, +X is right. Forward thrust is +Z, and -Z when I reduce power.
When enabled in SPAD it gives you a continuous readout, but you can also log to a file by ticking that box.
It would be interesting to enable aircraft, deliberately stress the airframe until a crash is detected, and see what values we get here. The crash should stop sending SimConnect events so we should see within a split second the maximum values recorded.
I had the 414 loaded at the time, and I think I saw about 71 ft/s on Y, which seems to be about 2.2G-units.
I donāt have the Trislander yet, but I may try logging some data for the Islander. Iām kind of curious what Iāll see.
be aware the BN2 Islander uses āoldā MSFS technologyā¦ the Trislander is streets ahead in respect of CFD and Prop Dynamics