I am able to do a loop-de-loop in the Cessna 172. This is completely unrealistic performance. In real life, pulling the yoke full back to your chest will make 172 pitch about 45-degrees up until it stalls. It will certainly not complete a loop, and definitely not from level flight. In MSFS 2020, stall performance for the Cessna 172 was reasonably accurate, so this is a new issue with MSFS 2024. This makes me wonder what other aspects of the plane’s performance are broken in MSFS 2024, but other game-breaking bugs make it not worth my time to explore further at this time.
I have flown real Cessna high-wing aircraft 152, 172 etc and the handing of the FS2024 one is not at all right. Push or pull the throttle and the aircraft lurches around in a crazy way, something I never experienced in real life. Yes, there is the Torque Effect, Gyroscopic Precision and Spiralling Slipstream but the FS2024 dynamics are way off. I think the developers need to attach accelerometer devices to the throttle, yolk and airframe of real aircraft and model the real dynamics. What we have in FS2024 is guess work at best.
@TorsionField exactly!!! and yoke response is totally different comparing to msfs 2020
The flight dynamics are terrible for the 172. The plane wont spin in an uncoordinated stall. I thought that msfs 2024 was going to imptove the aerodynamics from 2020. Instead this planes aerodynamics is worse. At least in 202 i was able to practice my maneuvers before my end of course lessons in real life. Thes guys need to fix this and all the bugs with the basic 172. Do they fix stuff based on forums? How does one create a ticket?
i think all the aircraft are too light, they fly like rc planes