Cabin real dimensions in VR

Hello pilots,

I’m very enthusiast with the dlss and how much reality brought to our graphics, i discovered that there’s an option for changing world dimensions and make it bigger, so I was trying different values but I’m not sure about the fidelity in dimensions of Fs2020 vr cabin and cockpit.

I’m a real general aviation pilot and unfortunately i never been in a Cessna 152 or 172 but in other airplanes, so I’m trying to bring in my vr cabin a very fidelity dimensions that i would find in a real life staying inside a 152 for example.

In Cessna 152 in vr it seems that dimensions are too small like the yoke that looks tiny as well as other things, I want ask you to you if there’s someone that it’s flying in a real life with Cessna 152 or 172 and if you’re using VR like my HP reverb g2, do find those dimensions too small, do you think it must be increased? And if you’re using the world dimensions settings How much should I increase that world dimensions value?

I’m using right now 109% and it looks a bit more realistic, increasing this dimensions i found that it increases also runway and taxiways labels are more realistic, give me your feedback I want to have a realistic immersive experience maybe you can help me with that, thanks!

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All relative to size. I’m 5’11 185lbs.
For the Cessna’s should be able to reach out to the left and be 6 inches to a foot from the passenger window.

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They say out there that you don’t actually get on a Cessna 152… “You put it on”

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A Cessna 172 is 40" from door to door.

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Good evening, since this topic has been opened I take advantage of it to ask how much would the scaling be for the size of a 737 pmdg boing (chokpit

Problem with this measures is that in VR it’s impossible verifying them, i cannot use a meter :joy:, but would be helpful if you use to fly with a Cessna in real life and you use to fly in vr too with a cessna or you tried, and you have the same perception of the size of cessna like in the real life, and would be perfect if you can try to set your world dimensions that normally start from 100% of scale and try different scales like 103% or 108% and using your experience understand which one it’s more realistic

This for which one? 152 or 172?

Yes…:slight_smile: 152 is a little tighter…

Yep i noticed, for example the yoke of the 152 for you isn’t too small in flight simulator?

The VR yoke dimensions in MSFS c152 looks indeed very tiny compared to the one from c172.
But there’s no right and wrong. Simply adjust the scale slider to what you are comfortable with. Actually every plane needs its own settings.

I put my left controller on the left door and the right controller on the right door and had my GF measure the distance and it was quite close to 40" so I think it is correct.

I have over 109 hours in a Cessna 172 and remember my CFI shoulders quite close to mine.

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Asking for other people’s settings on this subject is pointless because there’s so many variables which influence it, and the most significant one is the individual’s perception.

If you feel the Cessna is too small, adjust things until you’re happy with it.

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I built a to-scale panel for a 172, and a world-scale of 102% visually aligns perfectly with my panel. I fly the 172 IRL, too and it feels pretty food to me.

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Ok thanks a lot for the reply, so it could be 115 for 737 plus or minus :sweat_smile::sweat_smile:

Something else worth adding regarding ‘correct’ field of view - I wear either glasses or contacts for short-sightedness. The glasses make everything through the lenses about 15% smaller, an effect that isn’t there with contacts. When I mentioned this to an optician they confirmed my thinking that it was because the glasses do the correcting a significant distance from the eye. In other words, anyone wearing glasses is - to some extent - experiencing the real world with the wrong field of view.

I might go for a week or two without wearing contacts, and when doing so everything suddenly looks very different. It was the glasses making everything ‘wrong’, and now I’m seeing things right.

Myself and millions of other people cope with this stuff just fine. As I said previously, it’s all about perception. I really don’t think it’s worth worrying about trying to make things physically correct in VR. Many people in sim racing are equally obsessed in using a mathematically correct FoV and I reckon it’s just daft.

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There’s another factor here I have thought about but don’t know how it’s handled and it’s ipd. If the game “cameras” are set at a different distance apart than your actual pupil distance, there will be a difference in how close or far and how big things will appear. World scale may correct this appropriately or it may not. Not sure if the hmd sends it’s ipd setting to the game or not either. In the G2, It’s max is 68mm, but my ipd is 69.5mm, so it falls slightly short of what I need. It doesn’t seem to adjust in-game camera separation as far as I can tell. If the in-game camera distance is adjustable or known, this could be corrected more precisely.

In the OpenXR toolkits menu, when I physically adjust my Reverb G2 IPD while in game, the OXR menu shows the corresponding world scale. IE that 100% world scale is set to match whatever IPD u just moved the slider to.

I assumed based on this that the game or at least OXR toolkit knows the IPD setting and sets that to match the current world scale. I would love to know if this is the case and if so, if MSFS can do this without OXR toolkits help.

I would assume once a person’s vision fits within the IPD of their headset and it’s set correctly, then a 100 percent in game world scale should be right once Microsoft modelled the aircraft correctly. But there’s so much to the vision system I might be wrong. I just feel instinctively that we shouldn’t have to be tweaking world scales per aircraft etc

I think the IPD in the goggles does not have nothing to do related cockpit dimensions perceived, but the PPI (pixel per inch), the pixel density of the HMDs panels, after to have the Quest 2 and then the G2 with different PPI´s, Quest more huge, G2 more close to the real size.

I think with the G2 I have the good scale more or less.

The 152-172 are very tiny inside.

Well… i guess some modmaker will have to make a mod to use a measuringtape between the two controllers, so we can measure stuff from door to door, or yoke end to yoke end, to get that more precise measurement…

then there was

You absolute out of the box-thinker! Well done!

I too feel your pain… i like flying in VR every once in a while, but i too feel like the airplane feels quite small. Having only one hr in a real Cessna 172, i remember getting in and thinking, this crate is tiny, but just not AS tiny as in VR. Then again, after a while i felt rather comfortable in both, even though i have a fear of flying. (that one lesson was to get over it, but it still resides)

Anyways… modmakers? Make us a VR measuring tape! :slight_smile: Thanks in advance!

Woof ~ Woof & Salute!

Steiny

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Cool! So for the Cessna 172 it seems correct, what about the perception of the taxiways?