I’m a new VR user, only since the G2 landed a few weeks ago. I’ve always been somewhat sensitive to motion sickness, sometimes even on a 2D screen in certain games, but so far I seem to cope well enough in VR. Low frame rates are an issue, as are cameras that are ‘locked’ to the chassis of the vehicle I’m travelling in, be it a car in a racing sim going over bumps or a plane that is being buffeted around or taxied on rough ground.
With mild turbulence in smaller aircraft, the horizon is bobbing around constantly and my in-game head is not moving relative to the airframe, i.e. it has no inertia as my body is being moved with the aircraft. This motion disagrees with what my brain expects and is already starting to cause some motion sickness. I love the turbulence in MSFS which feels so natural on the whole, but unfortunately it feels worse in VR (for me anyway) due to the outside world josling around so much without any compensation.
This effect applies to 2D simming as well, but especially for VR I would love to see a head inertia or dampening option to allow the view to smooth out the little bumps as our head/eyes/brain naturally do.
In 2D, such a feature might have repercussions for interacting with the cockpit as the cursor ‘wanders’ with the head movement, but in VR the cursor stays put on the 3D surface, which should mean a damped camera has no negative effect on mouse interactions.