That’s going to be the reality for a lot of players. It’s not too hard to get through the career mode. A few employee flights, a few freelance sightseeing flights, a few freelance light cargo flights, a few medium cargo flights, and you’re looking to do something with a heavy, and you’re getting pretty close to the end.
You can ration that out over a longer time, but folks are excited to do a lot of flying right now. You can make yourself only do employee flights so that you must do a lot more of them. But the problem with that is there isn’t much depth to the variety of these missions. That’s why it feels so grindy to people. Thousands of flights to pick from, but they’re all exactly the same. An endless ocean of possibilities, that’s about a foot deep.
First Flight, Flight Seeing, Tornado Research: Take off, fly 5.2 miles, fly in a circle, land.
SAR: Fly 6.8 miles over there, find that same orange truck again, off field landing
Ag: Fly to the field 5.9 miles away, back and forth spraying
Cargo: Go from one small airport to another small airport exactly 530 nm away.
It’s fun for a few times, but it gets repetitive real, real fast. I mean that’s the reality of being a bus driver. But are people going to want to keep doing that for four years? What are you going to do with the credits once you’ve gotten the company and plane you need?
Even the supposedly limitless number of flights is starting to feel really limited. I’ve unlocked a good chunk of the US, but I’m seeing the same missions pop-up all the time. That your plane just goes to the next place for you makes it feel even more repetitive. There’s no continuity to the series. It’s just the same episode over and over, but the backdrop changes.
Maybe more possibilities will be introduced over time to liven it up.
Really long multi-leg ferry flights would keep people busy and engaged for a long time. The mission is simple, get this cub from California to Maine, coast to coast. You could do 20 to 45 minute hops each day over weeks, up to you, just get the plane there. The plane is as it was when you last left it.
Maybe career tracks or paths that are designed to give you a little bit more excitement and adventure: you progress through being an Alaska bush pilot, short island hopping charters in the tropics, or running cargo in really remote and rugged places. I was very quickly looking to expand the locations and get some place more interesting once I realized how flat and repetitive the missions were, that if I wasn’t flying over someplace really scenic, that this was going to get old fast.
I wish it was a few Microsoft testers and Asobo devs having this conversation after playing a conceptual alpha build, instead of us.