Can you lower the grind in career mode please!

I am level 85 and my biggest plane is the G-2 in which I can do around 180k per mission (if some show up). I really want to buy the first bigger passenger plane but even used it costs me 5 million in bad condition.

I can´t be ask to fly another 40+ VIP missions to get there. Can you please increase the amount of money we get?

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Is this how career works?! An actual job!?

I would say this is the biggest problem with the games industri now, everybody is stuck in old game that keeps you in them because of endless grinding.
And then people dont have time to buy new games.
And then games industri sell less games and voila everybody has to make games with endless grinding so to make money.

Make games smaller please! So an actual person CAN finish them and then buy next game!
This game is the LAST game that needed endless grinding, since you already spend a lot of time in it, well I do.

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How much creds do you have right now? best thing you can do is do medium cargo missions, I make 500-600k a mission with skipping cruise. The caravan is a good start but upgrade to the PC-12 whenever you get the chance since it’s much easier to land which will help your reputation grade. Reputation grade gives you up to 20% bonus on each mission depending on your overall grade.

Don’t even bother with passenger airliner for now, that mode is broken. The game says you crashed as soon as you enter the plane and will have a huge bill after to fix it. I’m losing motivation to play becasue I have enough to buy a used 737 but can’t do the missions anyway so what’s the point of even playing career mode.

Pro tip for the PC-12: go into the flight plan before you accept the mission and lower the cruise altitude from the default 29,000ft and change it to 10,000 or less, will save you a ton of time and your avatar won’t pass out because of hypoxia since the pressurization system is broken on that plane :wink:

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hehe you are a fellow “efficient” player as me :smiley:
Coolest part is to lower the altitude to 2000 ft (because it adds exactly 1000 ft on top) and so it takes only 1 min to fast forward. I would not go lower because sometimes it lets you spawn inside a mountain at the arrival airport.

Best I can do is 700k within 10 minutes. I just use this a couple of times for getting to the desired airplanes and missions, but as you wrote, all above PC-12 is bugged right now. I lost 5 million because of the bugs you mentionend (starting with a crash). And several other bugs right before landings (error messages 308… and 309…).

At the current game state it is a pure bug using contest.

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I normally don’t go lower thank 6000ft because if I reach it and skip cruise, I will get dinged for missing ATC requests which will ding your reputation score at the end of the mission. It’s very easy to lose S level reputation and much harder to get it back up.

Honestly I think a lot of people are looking at career mode wrong. It is clearly designed to be a LONG TERM activity. This is reinforced by the fact that you only have the one profile.

It is designed for you to still be playing it 4 years from now.

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Yep, I treating it like a marathon and not a sprint.

I feel less stress that way and my slower pace will hopefully let them get some of the bugs straightened out before I reach them all.

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Exactly. It is supposed to be for players who are flying daily and would need to do just simple free flights without meaning as it was in MSFS 2020.

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Brilliant concept. That will make sure everyone will still be playing career mode in 4 years. :smile:

Agreed. Somehow a lot of people speedrunning to a 737 so they can do the exact same thing they were always able to do in free flight (fly from A to B with the 737)

I enjoy the firefighting, SAR and other stuff.

I saved up for a cargo company, earned enough to do all my certifications (which was about 5 missions in a 172) and then sold everything.

Now I’m just enjoying missions as an employee. No need to be stressed about crashing my aircraft, no stress about credits, since I don’t need them anymore and no stress about passive incomes or insurances. Life is good :slight_smile:

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You know there’s a Career Reset button, right?

I’m confused over the arguments defending this inane “career” design as “realistic” because it makes you burn your PC/XBox for 6+ hour long flights yet gives you your license with one quick circuit and you walk away uninjured from aircraft crashes, not even getting into the complete lack of testing in the procedural mission generation system that seems to be a new benchmark in immersion breaking systems design.

Games/Simulations should always have multiple play modes for multiple play contexts. That’s just good game design.

Things they could do to make it a better experience:

  • Mission length scale control (common in simracing to scale races from 24 hours to 30 minutes or less)
  • Creative mode, unlimited credits, toolbar access for all addons (see NoMansSky for a great implementation of different modes from creative to permadeath)
  • More difficulty modes, see previous points. Including permadeath, which auto triggers the career reset button code, with a nice “You Lose” screen before doing so.
  • Increase the checkride/license flights needed to pass muster, maybe as part of the difficulty modes but could also be user selectable in settings, for more bonus points.
  • Change the Skip Now to go to final not TOD. It’s obvious if you want to skip you want to land now, not spend another 1/2 hour. Even better, have options for the Skip Now: TOD, Approach 5 miles, Final, Parking. Whatever works. Don’t be stingy with players time, it’s their life, not yours.
  • Implement a proper training mode. See previous point about license “realism”. [Insert shameless plug for flexible circuit training (call it a simulation in a simulation) in https://forums.flightsimulator.com/t/location-manager-2-for-msfs-2024-2020-is-here/ Disclosure: developer].
  • Test and fix the ProcGen Mission system properly. Some of the bugs are just ridiculous and indicate a very low level of testing such tech. I’ve done a lot of procgen work, it’s hard to test but you NEED to test it, and it can be done. It plainly wasn’t tested much.
  • Utilize the activities as graded tests for training and/or advanced licenses you can get. Seems like a waste of good work not to use them, they generally work ok, though they urgently need to add some instructions to the precision landing challenges.

Loads more. It’s not rocket science game design, all these modes work well in other games whether they are PC, Console (no excuses because Console;-) or both.

It’s not just people prefer one play style. Many people switch play styles based on what they can do on the day, and games need to respect players time, not the other way round.

As to the argument that, well, you have the activities/challenges for insta fun so do them if you want fun, the career is about “simulation”. Yes, the activities are fun, I finally had a go last week at them (pic or it didn’t happen included;-), but they should not be a reason to excuse a career game mode that isn’t realistic in anything apart from accurately simulating the tedium of long flights while burning your machine up for no reason and then frustrating you with a bug in the face at the end.

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There is, however, a glaring design issue with the whole thing; it puts way too much focus on punishing the player (especially visible when a bug in the game is the cause) and not enough on rewarding excellent performance

I don’t mind doing suboptimal missions for fun, but not when hours of work can get binned for spawning my plane nose-down - then the designer becomes a metaenemy to be beaten

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I think the career economy is designed with passive income in mind, just passive income is not fully fixed yet (sometimes triggers, miscalculates). Reinvesting in more and more aircraft builds up a nice income. I made 5.6 mil with 42 aircraft for 7 hours flight. So at one point, it basically doesnt matter what mission you do, you will earn a decent money with you flight hours. But this is not explained in the game anywhere, and the passive income needs to be fixed for it work consistently, and the UI is a horror to manage beyond 20 aircraft. No quick actions in list, no quick view on maintenance, no automated actions, no differentiator in the ui for aircraft with the same make (like registration). Of course some missions would be nice to be balanced a bit more as well, like medevac should pay similar to medium cargo.

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4 years of undergrad, 4 years of med school, 4 year residency? LOL.
I just ordered my MD diploma online.
Studying, learning, and demonstrating proficiency is for suckers.

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I’m certainly not saying it is perfect. I t has many issues. I’m just saying it is clearly designed as a long term thing, not to be rushed to the end.

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“everyone wants to go to heaven but no one wants to die !”

The mode is meant to be played over a long period of time. you are not supposed to get to the airliners in a week.

I hate to put things like this in a box, but these are the times we live in.

There’s a growing trend to need instant gratification, with disdain for things that require time and effort to achieve success.

I’m not suggesting that having fun right away in a game is a bad thing. But when something is advertised as ‘Career Mode’ it tells me I’m going to have to invest a lot of time, patience, and learning to achieve anything worthwhile.

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Come on you guys, our every day lives is all about being productive and achieving goals. It’s easy to say you should just play to have fun but getting something done is part of the “having fun” for a lot of us. If you want to enjoy the grind then play as an employee but don’t make me grind as an owner too, there needs to be a balance.

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But the career mode doesn’t do that at all (referring to 3 posts above @M3ID0).
You literally do one flight to get your license, then are subjected to the grind factory as the supposed “career”. That’s totally ludicrous.
Crash your plane? No worries, you’re invincible, just need moar bananas. (lets not even talk about HOW the planes mysteriously crash…)
Yet doing 2 to 6+hr flights is aok somehow? Apart from disrespecting players time and life, it disrespects players hardware! The skip mechanism is not implemented very well, too restrictive and penalizing, as a solution to that.

I’m not opposed to hard core ( and/or permadeath) grind modes for people that like that style of play, but they need to be balanced with more time friendly modes. You can still have real learning, skill progression, and a more expansive learning curve progression system with shorter flights, just as you would in real life or a real-life simulator.

Especially if the stated goal of the whole thing was to attract people to the occupation of flying. It’s so inconsistent in how it’s doing now, plus the overgrind as gameplay, that it is highly unlikely to achieve it’s stated goal. Not to mention the mission system bugs.

I’m sure if they sit down and go through the feedback with an open mind they should be able to redesign it to achieve their goals and the users.

I agree with you there. The career is definitely designed for the long term. But a lot needs to be done for that.

I think it’s perfectly fine to rush through the career and then reset it to start over from the beginning since there is no real goal in the career mode except to get as rich as possible. I don’t think it’s really motivating in the long run.
At the moment, the variety in the missions is still somewhat limited and I don’t want to condemn the grind too much right now, but it does get boring quickly. Either new missions will be added or no one will be playing the mode in a few months.

And if it stays as it currently is, it will no longer make sense for me personally to play the career at some point – unless I want to play a firefighting mission from time to time or I reset the career to geht rich again.

1 Like