Recently I noticed the waterplane I landed with on a rather stormy sea, did not float on the water, but was ‘floating’ on a fixed height in the waves. Of course because of that, the plane was completely covered with the waves now and then.
Would it be possibe to let objects and planes really float ón the water and make them move up and down depending on the wave height?
I know: One user can ask more then a thousand devellopers can ever create… 
Kind regards
Bram
Just out of curiosity, when you switch to cockpit view, could you actually see the water coming over the windshield as well?
I did not check that, as far as I remember. I will try, but ofcourse you can too .
It probably will be visible.
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Currently when there are waves in the water your vehicle just goes through them and does not get kicked around or moved by them in anyway.
Yes the water physics are really lacking, and since there are seaplanes in sim, we also absolutely need decent water physics and interaction between water and plane …
I’ve recently experimented with strong winds while bobbing around in the water in VR. The quality of the water simulation is so good that I got stomach knots a few times when certain large waves slowly mounted in front of me. Combining this with rain and thunder also yielded very immersive scenarios in VR.
What is definitely needed is the proper physics as well as an underwater “color” instead of seeing the polygonal mesh when the viewpoint momentarily deeps below the surface.