Can you stall the Cesna 152

Does your MSFS Cesna 152 stall like this real one?
Mine will not! even forcing the stallto high AOA. Instead it just gently mushes forward with a leisurely rotation back to normal flight. No need to catch the stall and recover you just let go…

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another one

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The Cessna 152 does not stall realistically in any flight configuration at this time. You are correct.

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I figured it out today. If you take trust fully away and pull the stick it wil just stall straight away. But if you leave half thrust in and pull the stick, it wil stall like in the video over one wing direct into a frill…

The way it stalls is not realistic. At the very least the nose will sharply drop every time. No 152 floats down stable when stalling.

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Interesting, I’ve never flown a Cessna but what I’ve read is that stall characteristics have differed a fair bit over the many years the 152 and the 172 have been in production. But you seem sure that none of them ever can stall like this. How? That is a hell of a lot of different test situations when you include variations in airframe time, models, loading, CG, etc.

I have little doubt you are correct though, I don’t think any default aircraft in a sim seemed to stall as I expected out of the box but I’ve only flown two types of aircraft and none of them comes with a sim.

I do get some nice stalls out of some payware aircraft in X-Plane. (note I said “nice”, that doesn’t necessarily mean “realistic”) Certainly plenty good for practicing stall recovery which to me is the only real important aspect. Those wanting aerobatics will feel differently I’m sure seeing abnormal attitudes is their thing.

just do a quick youtube search on training in the 152 and then try to do stalls as these certified pilot trainers have recorded for training purposes. then try the same in the game.

I might have a look.

If they don’t say the model, age, loading, etc of the aircraft and if we can’t match that up with the aircraft in game then it might be comparing apples to oranges though.

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To a point. The numbers might not be the same but the feel should be. Even if it isn’t like real.
My biggest gripe is how I perceive the feeling of assisted control with everything set to hard.
And perhaps settings labeled as easy and hard should be a clue? I don’t know…
but I’ve paid for the game and will probs keep on flying it and soak up all the updates and probably still express my thoughts good and bad.

Yeah, I can see that, it is hard for me to know what they mean by “different” when they were talking about real aircraft differences even if the same model. There was no detail at all. Asobo made the point recently but I have seen it said by pilots of such aircraft before a number of times.

“Assisted control”? Do you have a video showing what you mean there? I think it would be tough to describe well. A lot of these feelings of flight are! I’m assuming you don’t mean the high wing stability or legendary forgivingness of the Cessnas.

A little background..
I’ve been flying flight sims since way back in the early days of fs5 in the 80s’ Logged thousands of hours seat time. fairly adept at full ifr flight. Each iteration of microsoft flight sims has seen significant improvements and fine tuning with each when they were released.
I like to fly low and slow more than the big iron so I think myself to understand how they fly in general. ( in the sims) I’ve also created add on aircraft which requires intricate study of flight characteristics to recreate the flight dynamics for each. Much study of aerodynamics on aircraft. With that said when setting up dynamics one sometimes sets things incorrectly which then makes things not feel right. Part instinct part study. This is how one really learns about the feel of an aircraft.
Yes the cesna is very forgiving but can’t escape physics certain things do happen under known conditions. A power off stall should cause the nose to abruptly drop with loss of control till the wing starts flying again. In this game it simply mushes forward as if there were some automated system recovering before the stall ever occurs. I’m Not up to date on many of the new aircraft in Msfs but I have investigated the flight characteristics of the 152 . The speed and attitude are within the right feel. the flaps are acceptable but the low speed flight is way off.
Sorry for the long rant.

See here is what I am talking about, in my aircraft the nose drop is not “abrupt” in that condition. Personally I’d be surprised if my Jabiru stall was more forgiving than a Cessna used for training but it may be. That is in a real aircraft.

The SportStar was also very gentle in a power off stall. It is possible to get those aircraft to stall very differently depending application of rudder and/or power. So different it goes from it feels like “we are gently descending with no pitch or roll (basically feels like wheels will touch down like a Harrier, except much faster)” to “I smacked my shoulder into the window during a snap roll and went ouch!”

Anyway. It is what it is and as I say, I find it hard to simply write about reliably, my “abrupt” may not be your “abrupt”. I know there was a fix so that inverted flight was a lot more realistic. Who knows what else may come. If we can get some more real aerobatics pilots in here and helping Asobo with the flight model that will be very cool.

I’ve been reading the MSFS SDK about aircraft and setting the flight dynamics. The lift on the wings is calculated by a universal airfoil profile. Not from the naca number for the wings per aircraft. but that is okay. Most small aircraft use naca numbers that are that are fairly similar. Likewise with airliners. the stabilizers seem to use flat plane theory. That’s good enough. the control surfaces use what reads like flat plan calculations with a pressure scaler. This to is good, but leaves room for fudging the feel.
And now the wtf…
There are multiple table look-ups that control/limit the pitch, yaw and bank. after the calculated dynamics. This I think is where we get the assisted flight control feeling in how the plane flies along with poor low speed reaction. And also could be used with a simple modifier to make flight easier or more challenging.
And so it is what it is and can probably be sorted out with 3rd party developers. To a point…

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It depends on your entry procedure, if you’re gentle enough it will happily float like that. This was one of the first stalls demonstrated by my instructor to show the importance of understanding that a stall is signified by the loss of lift, a nose or wing drop is not a guarantee.

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There are a few small issues with the current C152 slow speed characteristics. I have been working myself on some modifications to try to get a more realistic result.

In the meantime, as it is, the default C152 can be made to display classic stall behaviour and also spin entry as well.

Try winding in a bit of up elevator trim and apply a small amount of power at the stall entry.

Also ensure that your flight control hardware (if applicable) is properly calibrated and confirm in the sim that full control deflections are able to be achieved.

As an aside, due to different weight distribution, rigging differences etc in real life I have seen big differences in stall/spin behaviour between individual C152 aircraft.

Finally got the 152 to do a stall entry speed was less than 30kn throttle slightly above idle full up trim and full up elevator. Stall spin was abrupt with expected recovery tendencies. But able to fly at 30kn strait and level maintaining fully controlled flight.

Doesn’t surprise me, lightly loaded in slow flight configuration I’ve been able to go backwards in the real thing in approximately 30kt winds.

I’ve talked to cub pilots that have talked about flying negative ground speed. It really does happen!
I’ve also seen zero ground speed landings in clips from Alaska.