Cannot get cockpit view right cessna 182

You guys all know the 182 is actually a very tall panel right? Like you have to crank your seat up to see over it even if you’re average sized.

In the real plane looking out the side is easy since, you know, you just kinda crank your head over some. And seeing the underside of the wing does nothing for you anyways. So you sort of look Left and Down from the 182.

Here’s from the 182S POH. You can see the height of the panel in relation to the top of the window, and also see the reverse rake the thing has when it sits “level” on the ground. IMG_5581

The Reverse rake actually can get people in trouble if they land too flat you can damage the firewall where the nose wheel trunnion is fixed to it because you’re flying the nose wheel into the firewall.

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I never had to do that in the 182 my Dad owned, which I have hundreds of hours in. Nor did he, and he was only 5’10". I can’t remember the model year of that plane, but there was good view both over the panel and out the side windows. The Carenado modelling is flat out wrong–either you can see over the panel or you can have enough visibility out the side windows to fly the pattern, but you can’t have both. The visibility in the real plane is just fine.

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I flew early 2000’s 182S and T i rented and at 5’11" I had to get close and crank up. So I dono, perhaps you just never put the seat back down since you were always flying it? Also keeping in mind as I said, in the actual plane, you’re looking out and sort of down, which in the game unless you have head tracking you can’t do easily so half the screen is just wing. It’s an actual looking vs flat screen kinda thing.

I was reminded of an special accessory that was available in the 182 that was an extra cushion to add height to the seat. Maybe they have given this aircraft that option.

Love the 182…yes views could have been better if we can create them ourselves, so could they. Did they even fly it…lol. Anyway, please see pics below my views. I use the stick hat for front and have bound one of my unused stick buttons on the Thrustmaster one to the custom cockpit camera views created with the ctrl/alt keys. as a work around, at least I can see the runway. :rofl: :rofl:


In the real world one of the first things to look for when buying a 182 with few hundred (or thousand) hours is a wrinkled firewall. It is very common to damage the firewall when landing a 182 incorrectly. The panel is, indeed, fairly tall. Great view down and to the side though! :smile:

And way better than a taildragger!

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https://forums.flightsimulator.com/t/cessna-182t-um-i-cant-see-the-runway/293890/57?u=rozellespi

Has anyone noticed the zoom is all wrong on this aircraft?

I think it’s related to this:

This CTD when setting the VFR camera view is still evident in the Carenado Mooney. Works in the Asobo stock planes, as I use it all the time flying with multiple screens. But in the Carenado planes it still seems to CTD.

The view in VR starts almost floor low. Can’t adjust to see out the windshield.

Yeah, it’s been that way since the beginning and it’s not likely to get changed, unfortunately.

Try shift-enter. This raises the seat so you can see over the dash. I hope this helps.

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The things awful just bought it, as soon as I move back enough I see the rear seat. Sounds are terrible aswell put it on headphone simulation thinking it might be better and I get that awful phasing sound when taxying going up and down on the throttle. Wish I’d not bought it :frowning:

Will be sticking with the 172

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No question fully agree. So disappointed with Carenado on this one, this was spotted by most of us within minutes … TrackIR users (like me) are (sorry for the pun) shaking our heads on this model’s view out the front/side. Hard to understand why they didn’t address this. Guess many flyers are ok with using buttons to change views.

I think it’s pretty accurate

I have custom 1(my snap-back view to default) set to look over the panel from the pilot’s natural head position-looking exactly straight ahead in flight, which puts your eyes level with the top of the window, which matches the headrests and seating position for someone 5’11. Flip to custom 2 is a bit more comprehensive view of the dash and puts the side windows a bit lower, more of the working the panel view. The default snap views do scoot down and look out the sides better. You can see the dash is darn near at level with the top of the A pillars. For the size of the firewall you’d think there was 500+HP in there. But then again it’s a dolled up 1950’s plane.

The default cockpit view is miserable, as are just about all of them. I don’t use a single default view in any aircraft. Personally I think it’s quite a decent plane and the sounds are way better after the big update after it sat in my hangar for 3 years. Although almost every minute I spend in GA single piston with G1000 now is in the SR-22, no need for the rest (throttle back for 172-throttle forward for Bonanza+). I don’t know how these views work out in VR. I have custom views next-previous/zoom/snap views/raise/lower seat/freelook all on the yoke so there’s something somewhere to be found at my fingertips(thumbtips?).

This dude rolled the plane just to get in the picture

You can see his eyes are above the top of the headrest, look back at the side view above. The sim won’t replicate the way we bob, weave, crane, and squash ourselves around instantly for a better view of something.

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This is why head tracking, especially if this can be achieved for free with a spare webcam and AItrack/Stableview along with OpenTrack.

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I strongly recommend a head tracker. Makes the experience of scrunching your head around very realistic. :wink: TrackIR v5 is lovely and not very expensive at all!

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