Hello everyone,
I am just starting to create my own scenery and encountered a trouble importing my first blender object into MSFS2024 SDK, after following youtube tutorials and reading the SDK manual on Blender. After exporting two folders, one including a BIN, GLTF, and XML file, and the other containing a PNG and an XML file. I get errors when importing these two folders into my project’s ModelLib folder and the imported object is not shown in objects menu.
Errors:
- Bitmap conversion failed: 12575488165406899248 [x=1186, y=797, z=1, n=1, m=0, BM_TYPE_2D, BM_R8G8B8A8_UNORM, BILINEAR+COMPRESSION+MIPMAP+REDUCE_LESS]
- TextureLibCompiler | Bitmap Load_Fiber had failed to convert the texture (xml has been found and is ready, maybe check your texture format ?) : C:\Users\aaaa\Documents\MyFSProjects\Bldg1\PackageSources\Scenery\tr02\Bldg1ModLib\texture\Damari04.png
- EndExecute | CompileTask has failed
Btw, if it helps the contents of the XML files are as follows:
In texture folder:
In folder with BIN and GLTF:
What am I doing wrong? Would love to create and learn but can’t seem to overcome this obstacle.
Using Blender 3.6 LTS and MSFS2024
A few photos for reference: