I thought it may have been a dead zone issue as I had a slight left bias on my stick. I opened up the dead zone some so that it sits in there okay. I did the same for the rudder pedals as they had a slight bias too where the springs seem to hold neutral. After the adjustments I do notice some improvements.
However, I’m not sure if it’s now weather related or just flight characteristics. But it got a little tiring trying to hold a heading today.
After leveling off from a turn the airplane would roll left ever so slightly. Engine RPM was around 2200 and I had been flying level around 2800 feet.
I eventually got it to go away by abruptly correcting the other direction by a quick turn of about 5 degrees the other direction. Of course, I was then on the wrong heading but it was at least level.
So it seems if I try to make a slight course correction, it never wants to level off, especially if it’s to the left.
There will always be some turn to the left with a single prop, due to the direction of the prop spin.
You can counter that with aileron trim.
It is really noticeable when you accelerate for takeoff.
How jittery does Windows Gaming Controller show happening on your stick using the Properties dialog? No amount of dead zone will really counteract that. If it’s slowly but certainly forcing a consistent left hand input, it will happen in the sim.
No jitter, just a slight resting position just to the left. It’s less than 1%. I think it was in the default dead zone.
Just took another flight and it seems the harder I snap my turns, the less of an issue it is. The problem seems to happen when I fly gently I suppose?
However, I did have some terrible rudder issues early on I solved by unbinding the stick rudder. In the MSFS sensitivity settings, I could see the twist rudder was going crazy. It never did in the control panel or other utilities.
It’s not uncommon for a controller to send a bogus micro signal when it returns to center.
If this is the case, putting in an extremity deadzone can help.