I use a button bound to “TOGGLE LANDING LIGHTS”
If you use the key bind, the lights point directly down. You will observe the switch visually going from retract, through the off position, and to the on position. But apparently it stays “retracted” if you use the key bind.
You can also get into a scenario where you toggle the lights on with they keybind, but turn off with the switch and they stay on, pointing down. This was a little tricky to get to happen, but it does. There are some logic errors that don’t take into account the three position nature of the landing light button, and you can confuse it to get it into the “retracted on” state.
If you only use the switch in the cockpit, the lights work correctly.
This must be something Carenado would have to fix for the key binds to work.
You’re right, using the mentioned binding just illuminate the ground.
Could you update the “Reproduction Steps” sections to reflect the specific steps you followed to replicate ?
Good point. I looked at a binding for this functionality but did not find any. There are bindings “Landing Lights Up/Down” but they don’t extend/retract the poles, I don’t know what this binding is for.
If Carenado has custom LVAR’s to handle extending and retracting, one could control the sequence through Mobiflight or SPAD, but I can’t find any references for that.
I think this is a case of the developer just not considering unique plane functions. I guess they could technically say it works in the cockpit, so they’re good. But I would argue stock sim key binds should work as expected.
Did a test with the Grumman Albatross that has the same landing light system and using the “Toggle Landing Lights” binding turn on the lights & move the poles at the same time so should be achievable with the C-404.
Maybe the existing “Landing Lights Up/Down” binding is the corresponding one and developers did not use it ?. So not necessarily a bug (the missing binding to move lights) but a functionality that has not been implemented.