Me and @CuzDawg3 were up to no good again. This time, we decided to hunt for ghosts at all the abandoned airfields around Elgin AFB and Pensacola NAS in the western extremity of Florida. Back in WW2, each of these neighboring bases was surrounded by a bunch of satellite fields for training purposes. Most of these abandoned after WW2 or Korea although a few remain in use today. The majority of the Navy fields were grass and quickly disappeared, so are no longer shown on the sectional. However, most of the Air Force fields were paved and rather larger, so quite a few are shown with the abandoned airfield symbol on the sectional. For some good info on all these abandoned airfields, check out this website: http://www.airfields-freeman.com/
However, despite being abandoned in real life, all the old Air Force fields around Elgin AFB are still functional airports in the game. Also note that this whole area is basically a no-fly zone, which makes ghost-hunting here an even worse idea than otherwise
Me and CuzDawg3 already knew KEGG was working because weâd been there last week. We decided to start there because the name was appropriate for the jovial mood ;). However, there was a technical problem. We were both in X-Cubs but mine had a nice yellow aftermarket paintjob by @GuiFarias31.
However, because CuzDawg3 didnât have this livery, to him it looked like I was flying the generic âMoonanzaâ, only dragging its tail to mimic the X-Cub Seems silly to treat a plane you have the 3D model for as a totally different airplane just due to the paint, so I sent Zendesk some feedback on that.
Anyway, from KEGG we headed NNW to KWRG. Both these fields are shaped like equilateral triangles out in the jungle. I forgot to take pics of them but hopefully CuzDawg3 did. From KWRG, we east to FL35, which is really big with long, parallel runways added to the original small triangle after WW2. But itâs obviously abandoned. Most of the buildings are torn down, the weeds are overgrown, and there are yellow Xs on everything. But the ramp has some planes on it, obviously conducting some shady business. Of course, we werenât supposed to be here, either, so Iâm not going to report them
So then we headed ESE over to KNIE. This place seemed deserted so we figured it was safe to land here and look for ghosts. Besides, CuzDawg was jealous of my snazzy paintjob, and tired of looking at the âMoonanzaâ, so wanted to fix that. Besides, we both needed another drink.
Once all was in order, we rendezvoused at KNUN, the old âSaw Flyâ Field. Most of this nowadays is covered with solar panels even in Bing, but not in MSFS. CuzDawg3 played with the weather some so his snazzy new paintjob (also by @GuiFarias31) could reflect off the wet pavement.
Then away we went. Our plan was to head SE to the abandoned airport symbol west of Ferguson Field and which, oddly enough, is NOT a functional airport in MSFS. It also looks quite interesting in Bing, as it was once a huge circle of pavement half a mile in diameter with some straight runways sticking out of it. IOW, it actually looks like the abandoned airfield symbol on sectionals However, we never quite got there.
See, as we neared the coast, we spotted another player close enough to intercept, one BREKFASTMACHINE.
Chasing other players is what we usually end up doing when weâre well into our cups late in a session We figured, we were in a group so BREKFASTMACHINE would never even know we were there, so no actual harassment done. Still, it would have been funny if he HAD seen us, and didnât have our X-Cub liveries, so saw thought he was being chased by a couple of âMoonanzasâ
Anyway, despite PROBABLY not even knowing we were there, BREKFASTMACHINE still seemed to be doing evasive maneuvers and making strategic use of pause and slew. Or maybe he was glitching out. I mean, he was in a 172, faster than our X-Cubs, so could have just out-run us.
Regardless, CuzDawg3 played with the weather again to add some clouds, making the pursuit more challenging. The initial interception led us over a post-apocalyptic power plant before the interception was made.
And then it was a long, fun chase (due to our quarryâs glitching and/or evasives) through the clouds as the sun began to set. The pursuit led generally NW towards Mobile.
Eventually, however, BREKFASTMACHINE went into a dive and disappeared, so we thought heâd overstressed his plane. But then he reappeared 30 seconds later much higher and miles away, so maybe we didnât kill him after all.
By now it was getting late, there was no chance of catching up with BREKFASTMACHINE, and nobody else around to bother. We were over I-10 just east of Mobile. Below, Alabama Highway 181 crossed I-10 on a big bridge with large shopping centers surrounding the intersection. So we decided to land on the bridge and call it a night. Cuzdawg3 crashed but I managed to do it.
But my triumph soon turned to horror as I took a look at my surroundings. The intersection was surrounded on all sides by Stonehenge-looking rocks (should be trees) and all the buildings and cars were melted and skewed. Even the bridge I was parked on seemed pretty sketchy. Surely, I had landed in Zombietown.
Oddly enough, however, there really are both a Samâs and a Lowes here. So kudos to Blackshark for getting the sign right. Even if it looks zombified. That might just be my crappy bandwidth, though.
Anyway, another fun evening with CuzDawg3.