Classic gauges lighting in VR

Not yet, but to be frank that’s not really an acceptable solution to me. I’d rather use my current methods than restrict my FOV any further.

Oh I agree 100%! But it does point to where the problem is. And it does allow me to fly at night in VR. An added positive to reducing my FOV is that it allows me to raise my render scale in game without impacting performance.

FOV doesn’t change anything for me with the Index.

Can you please see the screenshots here and see if you can repro the same:
[BUG] Shader code ‘viewdir’ and shadow/light rendering are inconsistent on right eye - Bugs & Issues / Virtual Reality (VR) - Microsoft Flight Simulator Forums

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