I don’t know if anyone else has noticed this, but after simupdate 6 I thought the glass cockpit displays looked very clear and legible (I’m talking VR here) . I’m running 80% scale in OpenXR and 100% in sim (Reverb G2)
However, the cockpit textures themselves look blurry. For example on the garmin, the screen is very clear but the AP buttons are quite blurry. It feels like the screens are drawn with a higher resolution than the cockpit textures causing the buttons to blur more. The textures on the buttons are high res so if I lean forward they are very clear. It’s just that from a distance they blur more than the screens. The screens have finer details, smaller fonts than the buttons and the screens are very readable, but the buttons are not.
I tried setting textures to Ultra, did not help, I also tried setting the extra texture supersampling to max (8x8) but the blur is still there.
Does anyone know what setting in the sim or in the nvidia panel ( i run an RTX 3070) that might affect this? Does it have anything to do with the nvidia control panel texture filtering? I think I have it set at performance.
It would be nice to get a bump in the clarity of the whole cockpit, but it’s nice that the screens at least are clear. I just think it’s a bit strange and I do not understand what settings to tweak to fix it. I noticed it in both Asobo aircraft and, for example the Flybywire Airbus.
Appreciate any help or tips for fixing the blurry cockpit textures. I don’t know if it’s a bug related to sim update 6 or if it’s a setting I can tweak somewhere.
Have a great day all!