with propper motion smoothing fps in VR becomes relative as i learned yesterday.
Im using Index and until today was struggling to find a propper balance between fps and quality playing with different settings, supersampling, render resolution etc… Then i have discovered a guide on the performance forum. It was suggested there not to hunt for high fps, instead for smoothness with high supersampling and fixed smoothing but low fps. First i was sceptical about it to run the sim fixed at 18 fps. But i gave it a try and was quite surprised. With 100% renderscale and 160% super sampling (steam) fixed to 18fps its crystal clear and running absolutely smooth and fluid. It doesn’t feel like 18fps, rather like 60fps. Nothing is stuttering or jiddering there, the view is stunning and also the instruments crystal clear. Now i can read even the tiniest letters on the instruments and the EFIS finally without having to move closer.