Clouds look way worse than SU3 in VR

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ISSUE DESCRIPTION

Description of the issue: When climbing though cloud layers, some layer of clouds look like they are pasted on a 2D layer and give a paralax illusion, similar to pasted cloud drawings on a 2D hollywood backdrop. Never saw this issue in SU3 or any version prior.

FREQUENCY OF ISSUE

How often does this occur for you (Example: Just once, every time on sim load, intermittently)?

REPRODUCTION STEPS

Please list clear steps you took in order to help our test team reproduce the same issue:

  1. VR Mode

  2. Climbing through cloud layers

  3. Terrible

YOUR SETTINGS

If the issue still occurs with no mods and add-ons, please continue to report your issue. If not, please move this post to the User Support Hub.

What VR headset and peripherals are you using: Quest Pro

[PC Only] Are you using Developer Mode or have you made any changes to it? No

[PC Only] What GPU (Graphics Card) do you use? 5090

[PC Only] What other relevant PC specs can you share? 14900k

MEDIA

Please add a screenshot or video of the issue occurring.

1 Like

Same experience ‘When climbing though cloud layers, some layer of clouds look like they are pasted on a 2D layer and give a paralax illusion, similar to pasted cloud drawings on a 2D hollywood backdrop’.

Reverb G2, RTX4090, 7600X, Windows 10

Same here. Voted.

Meta Q3 on Virtual Desktop RTX 4080S.

Thanks for the finding.

1 Like

Pretty sure this is related to the issue with the right eye being blurry.

1 Like

Exactly, I thought this can’t be true, but I’m glad, others seeing this aswell.

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Very surprised that VR Youtubers (VR Flight Sim Guy comes to mind) don’t seem to have this issue.

Clouds more far away from your point of view are totally clipped, it seems…..shimmering worse then current SU3 Build and MSFS2020 as well, with the beta .22 build. And that is with clouds at high and Ultra as well, does not matter

2 Likes

Clouds in 1.6.23 latest… looks terrible worst, specialy in VR…

they behave like jelly, especially when you look on the left and right sides… in front there is no such problem

1 Like

Is this what you guys see in VR?
Then the 2 issues might be the same or related.

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Very very bad in VR too, yes. Same results.

yeaa but perfo is better … no Asobo no, it`s not good path …

quality down, perfo up …

This really needs to be said loud and clear… clouds currently look very bad… especially the puffy ones. Clouds… one of the fundamental elements of flight simulation, its immersion… they need to be fix, they looked better for sure… especially in VR… they’ve never looked as bad as they do now… what’s happening at their edges, etc… is this some kind of joke now…

1 Like

and this is what I talking about….

nobody see this ?

Yeah I saw that to in my last flight in the Beta

Are the users having this issue using dynamic rendering? If I remember right, cloud LOD levels are affected if the sim is trying to reduce overall LOD levels to hit your target frames. I have seen this issue but it’s always when I’m having absolutely smooth VR flights with ground or sea textures absolutely lovely. Perhaps this is merely a compromise to address overall VR graphical performance. If that’s the case we may just be at that place where any demanded improvement comes with some other cost.

Hi folks,

Do those of you experiencing this think there may be a possibility that the issue you’re facing could be related to reports from this thread? [1.6.22.0] Heavy cloud / cloud-edge flickering

The above linked thread has been bug-logged as of this morning.

Thanks
The MSFS Team

Yes, I think it is related or the same issue

Yes, I also believe the issues are related.