sounds like you mean the human eye adaption.. may try to disable in UserCfg if you not like these kind of realism ( set to 0 )
{PostProcess
Enabled 1
EyeAdaptation 1 <----------------
sounds like you mean the human eye adaption.. may try to disable in UserCfg if you not like these kind of realism ( set to 0 )
{PostProcess
Enabled 1
EyeAdaptation 1 <----------------