That has to be a bug. It was driving me crazy yesterday.
I’d love to be able to easily see what was is already bound to a button. Currently the only was is to guess when scrolling through existing assignments or wait until you are told you have a conflict.
Something else that would help is separating binding that can overlap. For instance, certainly camera mode controls. But they still show as a conflict.
For some reason other games also suffer that same problem. It’s like all the amazing, complicated stuff works really well. But then you encounter bad UI and menus that, as a developer, I know are easy fixes and improvements.
Some of the issues with odd menu item names I think are from French translations. Which is understandable.
May I ask the contributors / followers to share this with their friends and other players, we need to get the number up if it’s going to hit Asobo’s wish list of things they have to at least consider fixing.
I’m sure this has been mentioned before but it would be SO HELPFUL if only the control options for the currently selected aircraft are displayed. I don’t know what programming language is used to create the aircraft but whatever it is the devs most likely have to create a manifest of what objects or classes or whatever they are called that they used. Surely something like this could be used to define which items in the control options are used so that we don’t have to guess or trial and error our way through all the likely sounding possibilities.
I would love to see the possibility in Control setup to get bindings highligted when oäi press a key or move a axis. That works in MSFS 2020. Also please add a numbered image of X56 stick and throttle. This was also done in MSFS 2020.
First of All, I would recommend completely reversing the process. Assign functions to keys, and not the other way around.
X-Plane has this done very neatly, because it will show you a model of your controller, you can click on the individual buttons, and assign functions to them.
Second thing is, I would make the functions much more clearly defined. For example, what is the difference between Throttle Axis and Throttle Axis set?
Current implementation is catastrophic, and I can’t imagine a newcomer (for which this Sim is intended to!!!) to be able to orient in such confusing environment.
I have never used MSFS2024 and probably never will as I will soon be 74 but I have recently spent a lot of time binding the excellent Mili-Miap combo to the keyboard controls in MSFS2020. Fully agree with the comments about things like ‘Set’ and the groupings of settings for a cockpit item! I do keep my ears close to the ground so I am staggered that peripheral manufacturers like Thrustmaster have not managed to get default profiles activated by 2024 launch date! It really is the limit to expect people to struggle for hours with bindings before being able to use their expensive gear! Time to go back to basics and look at how bindings were implemented years ago?
I don’t mind the binding system but it could be improved (after a couple of hours figuring it out). Wider boxes or smaller font…we cannot see which key was bound after binding. Even showing the bound keys when mouse hovers over it could help.*
Well we are now 2-3 days into this and my bindings have spontaneously disintegrated. Hey, I am trying to fly a 172. I gave up on the 787. There is no “help” screen or directions. If they have to rewrite, or maybe was never written, will take months.
I was so frustrated with it that I bought spad.next to set up controls…
This really needs more attention.
I thought MSFS2020 was bad in this department, this was a step backwards.
The entire GUI is very slow to operate. When you click something there is a delay(like a webpage) GUI was one of the primary things I had hopes for. too be improved.
i need to see the control highlight as i hit it. I have 40 buttons and dont know the numbers. if i can cycle through them and see them light up on the assigned list that is VERY helpful, (like 2020 did) also, being able to more easily select plane specific mappings would be nice. I never know what im saving to.
I have a home cockpit that works fully in FS2020.
For now, beside a Brunner yoke (independent software), everything else is not working:
Switches/buttons (master switch panel). All of them are recognized when scanning (number of the I put +“scanning”) BUT not memorized! I am waiting and waiting for the command to be assigned but nothing happens and as soon as I move the mouse, it says “scanning cancelled”
Potentiometer : I use potentiometer connected to a joystick card and it works perfectly in FS2020. I edited the response curve.
In FS2024, the potentiometer is detected but when I go to the curve setting editing, I don’t see the axis moving (I dont see the central round moving when pulling or pushing the potentiometer), so impossible to edit the response curve. And in the sim, the throttle would move on 10% course (so , impossible to take off).. I had to delete the assignment and use the mouse instead.
Agreed and voted. I’m not a UI designer, but I have worked with some. I’m very tempted to fire up Paint [dot] net and make some mock-up designs for a controller-binding interface. I like the mental challenge of boiling interface designs down to needing as few clicks as possible to navigate and produce a given outcome (default bindings that apply to all aircraft, with custom bindings that apply differently to specific aircraft).
I don’t understand honestly why it’s not possible to directly import from fs2020 a file that contains our key bindings/command assignment.. would be so easier, especially if everything works in fs2020..
I think the problem was, that 2024 has overall different controls and Variables behind them.
Sure it would have been possible to write a small tool to translate the 2020 commands to 2024 parameters.
But for some reason they decided to not do it.
I don’t want to revert. I have several different control setups and the new system is more flexible than the 2020 system. Once I’ve got everything dialed in for the specific aircraft I fly, it works really well and I don’t constantly need to change things when I switch between aircraft like I did in 2020. It’s just confusing as heck and could be made a lot more clear and user friendly.