The point is the community should not have to be trying to fix an issue that is server side. Some ‘fixes’ or ‘workarounds’ may very well work for some, for a while, but they may also be totally coincidental and random. Remember correlation is not causation.
In my opinion, the .dll CTD’s are a red herring here - some are having .dll CTD’s and some are having memory access/read/write CTD’s. I think all of these CTDs are being caused server side but are showing themselves in different ways on end user PC’s. No point spending all our time trying to fix ntdll.dll for example when a lot of other users are having memory read/write CTD’s. I would bet my bottom dollar on this issue being server side related to either high network usage or network problems, SU10 preparations or gamescom - or a mixture of all three things.