Having an issue with my xbox controller causing planes to constantly roll right, happens on all aircraft types. I’ve gone through the sensitivity menu and adjusted the deadzone so that the normal amount of joystick drift shouldn’t affect the controls.
Oddly enough, in both the sensitivity menu and while looking at the controller profile under primary flight controls, the movement bar for ailerons doesn’t budge in the drift zone. However while flying in cockpit view I can see the stick/yoke move while moving the joystick through that ‘drift’ zone (and verified it affects the roll too)
forgot to add a screenshot, just shows my deadzone settings
Figured it out, there’s a weird binding issue with the xbox controller. On my LS X axis I set my neutral point of the deadzone at +12%, since the graph showed that’s where it was. However it seems to invert the actual settings on aircraft. I set the neutral to -12%, so it appears to be WAY off on the graph but it works perfectly on the plane, no more roll. Pic below shows the resting position for the LS and how the neutral setting for the deadzone is now. Looks backwards but it works on the plane.
I also noticed I had an issue with the external camera controls with the right stick. Although the RS binding is tilt left to look left/right to look right, it works inverted when playing. I had to set the stick controls backwards for them to work correctly (there’s no option for inverting the controls on the external camera afaik).