Content.xml duplicates entries on every start!


ISSUE DESCRIPTION

Content.xml duplicates it’s content on every start of the sim:

	<Package name="community-29palms-airport-lgsr-santorini" active="Activated"/>
	<Package name="community-29palms-airport-lgsr-santorini" active="Activated"/>
	<Package name="community-a2a-aircraft-pa24" active="Activated"/>
	<Package name="community-a2a-aircraft-pa24" active="Activated"/>
	<Package name="community-aerosoft-airport-ebaw-antwerp" active="Activated"/>
	<Package name="community-aerosoft-airport-ebaw-antwerp" active="Activated"/>
	<Package name="community-aerosoft-airport-ebbr-brussels" active="Activated"/>
	<Package name="community-aerosoft-airport-ebbr-brussels" active="Activated"/>
	<Package name="community-aerosoft-airport-eddf-frankfurt" active="Activated"/>
	<Package name="community-aerosoft-airport-eddf-frankfurt" active="Activated"/>

FREQUENCY OF ISSUE

How often does this occur for you (Example: Just once, every time on sim load, intermittently)?

Every time on sim load, after Activating packages and before Loading simobjects.

REPRODUCTION STEPS

Load into the sim.

[END OF FIRST USER REPORT]


:loudspeaker: For anyone who wants to contribute on this issue, Click on the button below to use this template:

Do you have the same issue if you follow the OP’s steps to reproduce it?

Provide extra information to complete the original description of the issue:

If relevant, provide additional screenshots/video:

yes, observed it too.

Found the possible problem and solution.

It writes duplicates if the manifest.json in addons doesn’t contain a
"builder": "Microsoft Flight Simulator 2024", tag

I tried this a couple of times and this seem to work.

Edit: It appears that some scenery addons might not work using this tag and cause LOD and /or texture issues.*

5 Likes

I’ve created a quick and dirty app to check the manifest files within a selected folder, e.g. community folder and adds the property if missing

12 Likes

Thx for this one…unfortunately it doesn’t seem to do anything. Instructions?

It adds the property builder if not included

1 Like

Understood that. I was just a little bit irritated that there’s no “success” message…maybe you can add a verbose output checkbox or something like that in the next build.

After using the tool parts of the Fenix Aircraft (Wheels) are missing. Only after running the Fenix installer again fixed it.

1 Like

Thanks again for b0.0.5. Works as advertised. :ok_hand:

That is because Fenix uses weird character codes for the word “builder” it’s written as “bu​ilder”
You can see it in a hexeditor.

{
  "dependencies": [],
  "content_type": "AIRCRAFT",
  "title": "Fenix Airbus A319 & A321",
  "manufacturer": "Airbus",
  "creator": "Fenix Simulations",
  "package_version": "2.3.0.553",
  "minimum_game_version": "1.1.7",
  "minimum_compatib​ility_version": "1.6.0.6",
  "bu​ilder": "Microsoft Flight Simulator 2024",
  "package_order_hint": "",
  "release_notes": {
    "neutral": {
      "LastUpdate": "",
      "OlderHistory": ""
    }
  }
}

Did you report this to Fenix already?

I’m a little blur on this matter. But i’ve run the manifest check app and a couple of add-ons had the correct “builder” : “Microsoft Flight Simulator 2024” added on the manifest.

The question now is do i have to manually amend the content.xml or i just leave it be? Cause i have multiple duplicate addon entries on it.

Yes, just informed them about it.

1 Like

You can delete the content.xml if you want, but then you need to enable/disable addons again. Or remove duplicates yourself.

Fair warning to anyone attempting to insert builder designation or to run the Manifest checker.

It seems a few scenery add-ons with the builder line added change while fixes the duplicated content.xml entry, it will cause missing ground texture, missing flood lights or bugged LOD.

Its only removing the builder entry on the manifest json of the scenery that i got most of the missing textures back. And I’ve double checked sadly the content xml had a reentry of the same scenery.

Its either the scenery maker has to recompile and publish the scenery to get it properly working for msfs 2024.

Current workaround is to manually remove the duplicate entry on content xml. Adding “builder”: “Microsoft Flight Simulator 2024” specifically on each community add on manifest json causes some potential issue.

1 Like

What airport is that and what other scenery has issues? And what is written in the manifest.json?

The example you posted is not the same scenery and probably the default airport, which indicates some other issue.

If possible can you only use the tool on that manifest file and attach it here? change the name from manifest.json to manifest.pln

You can just copy the original manifest.json to a new folder on your desktop and point the tool there.

And if possible the same for the content.xml (change to content.pln)

Was just meant to assist if there are a lot of addons and on your own risk. you can let it create duplicates, maybe at some point the file will implde or whatever happens… its MSFS 2024 … there are a lot of stranger things happen…

But i think there is someething “more” going on with the complete stuff of packages, streamedfolders, official2020, official2024, vfs folder etc … i think just simple as the content.xml has worked in 2020 would be to simple … just a feeling … fs20-airport-whatever-A, fs24-airport-whatever-A… same packages multiple times in the libary … its weired, and thats the point where i think someone did something strange with the idea behind …

What the app amended

{
“dependencies”: ,
“content_type”: “SCENERY”,
“title”: “WBKK Kota Kinabalu International Airport”,
“manufacturer”: “The Secret Studio”,
“creator”: “The Secret Studio”,
“package_version”: “2.3.5”,
“minimum_game_version”: “1.33.8”,
“release_notes”: {
“neutral”: {
“LastUpdate”: “”,
“OlderHistory”: “”
}
},
“builder”: “Microsoft Flight Simulator 2024”
}

The original was this.

{
“dependencies”: ,
“content_type”: “SCENERY”,
“title”: “WBKK Kota Kinabalu International Airport”,
“manufacturer”: “The Secret Studio”,
“creator”: “The Secret Studio”,
“package_version”: “2.3.5”,
“minimum_game_version”: “1.33.8”,
“release_notes”: {
“neutral”: {
“LastUpdate”: “”,
“OlderHistory”: “”
}
}
}

1 Like

Both are valid json files.

For my case the terminal building is a giant colorless block that only spawns the terminal in full if u go pretty up close to it like face up close. Couple with odd ground texture.
Got to replicate the issue.

Removing the builder line and the scenery started working as intended