I thought the whole point of ‘lockable’ actions, and the draw/benefit of them, was to switch a binding from one to the other.
For example, I use my Xbox controller to fly and use the right analogue stick for pitch/roll and left stick to look around. For walkaround, I’d like to change this so that the right analogue stick moves me around in 3d space.
However, there is no way of unbinding it from aileron/elevator - this control sits under the ‘lockable’ action of strafe/forward/back. Not an issue on the ground, as these surfaces aren’t in use, but then comes another problem - setting 'cockpit view x axis (lockable) to thumbstick right doesn’t work either, because the axis is always inverted (left is right and vice versa) even if I reverse the axis. Reversed, unreversed, it behaves exactly the same way. Can’t find an explanation for it. Tried multiple combinations of bindings, unbindings, it stays reversed no matter what.
Okay, so maybe if I use the mouse to look around, and then have the left analogue stick set to move in 3d space? Okay, so that means that the left thumbstick needs to go from controlling ‘look around’ in the cockpit, to, ‘move through 3d space’ in freelook mode.
Impossible.
If I bind strafing/forward/back to the left thumbstick as a lockable action, it sits atop the lookaround control, so if i move forward, I also look down; if I move backward, I also look up.
WHY does it not disable the original binding?! It’s so unbelievably dumb, what is the point? Why is such a simple and obvious mechanic not possible?
So I’m just back to using the keyboard to look around.
PS> It’s also dumb that you can’t hotswap controller profiles. It’s a flight simulator. There are lots of controls. You should be able to hotswap controller configurations at the push of a button, depending on phase of flight. None
of this stupid ‘lockable’ nonsense. Anyway, that’s an aside