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Are you using Developer Mode or made changes in it?
No
Have you disabled/removed all your mods and addons?
yes
Brief description of the issue:
I have several flight time hours on a real Cessna 172, Cherokee 140. There is a physic reality that is badly simulated, or maybe not simulated at all is the effect of airspeed on surface control authority. At very low speed the surface control authority is poor and unresponsive while very sensitive at high speed. That is normal since a bigger airflow is acting on the surface. This have a lot of impact when piloting. For example, when at cruising speed on a real Cessna 172, I do some very gentle input on the yoke to make it turn or change its attitude. However, when landing a real Cessna just before touch down, at near stall speed, I almost fully pull on the yoke just to keep to nose up to the horizon before wheel touch.
In the simulator, when landing for example, the authority at stall speed is almost or the same as in high speed. This makes landing more tricky and not as realistic as with a real plane.
So, i don’t know if it’s a bug or a enhancement, but could you simulate control surface authority relative to indicated airspeed in order to better represent the reality ?
Thank you!
Provide Screenshot(s)/video(s) of the issue encountered:
Detailed steps to reproduce the issue encountered:
Make a flight with a Cessna 172 and test the surface authority at different speed and check the result.
PC specs and/or peripheral set up if relevant:
Build Version # when you first started experiencing this issue:
1.30.12.0
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