I believe that negative space below you is where a big fat parachute goes. They used to sit on them.! Kinda looks like a cushion.
Worth bearing in mind that the pilots sat on their parachute’s which acted as a seat cushion like the AN 6510 version here. I have no idea to what extent they were used however someone posted an image of a Corsair pilot strapped into one in one of the other Corsair threads. This could explain why sitting on just the seat frame would restrict the view
I was actually thinking of the parachute, but that’s not it.
I agree with the thickness of the parachute, but that doesn’t change the fact that the handle of the broomstick is inaccessible.
I have the right height and depth position in the seat, because my head is resting against the headrest of the aircraft.
But the handle is too far from my hand.
I represented on this photo the place where I locate the fist of the broomstick with the red rectangle.
Even if I advance the seat, the handle of the broomstick is still too low, and inaccessible.
You are comparing an office chair with a Corsair cockpit? Seriously?
Btw. I’ve never seen a broomstick with such a weird shape as in a Corsair.
Concerning a realistic seating position…https://youtu.be/TLvqGkKKlx8?t=158
The broom handle, are we talking about the tail wheel locking handle, the manual hydraulic pump handle or something completely different?
Can you or someone explain this? I only briefly used VR in this game, but from what I remember, you don’t see yourself and there’s no controller support. So how do you even know where your hands would be? And furthermore, why does it matter at all? I can understand the pilot being “too small” if it’s throwing off your depth perception and making the cockpit seem too large, but this is an oddly specific quirk.
Yes, that’s the thing I was talking about thanks!
But we don’t care if it’s an office chair, what matters is the position of the broomstick, relative to the knees. And it’s too low.
If I lower the height of the seat, then the gaze is too low, and I can no longer see anything in front.
But a quick question, among those who tell me I’m wrong, is there one who plays in virtual reality?
I only fly in VR. The stick does seem a bit low. That’s not a big deal for me. I hope they fix the AOA soon. That is a big deal.
It’s being worked on as we speak
I believe they’re referring to the control stick (I’ve never heard it called a broom handle before either).
Just like it did in real life
broomstick (You will translate in your mother tongue)
It may be because we are lucky enough to come from all over the world with our expressions, just like our units of measurement.
It’s not a big problem for me either.
Basically, I answer a question on the viewfinder glass in front of the pilot’s eyes.
The fact that I find the “control stick” too low was just a remark. That doesn’t stop me from flying and enjoying this plane. Where it would become problematic was if we could control planes in MSFS with controllers in VR as in DCS or with X-Plane 11.
If I understood correctly, you are part of the team that modeled this plane.
I will take this opportunity to thank through you, all these people who work in the shadows, for giving us so much pleasure. And it’s even more appreciable when playing in virtual reality. Whether it’s like here with airplanes, or in simracing with cars, I say a thousand times thank you for your work.
I have only been playing in virtual reality for 5 years now.
Quite simply, it is the brain that knows where the different objects are, whether it is in this case the “control stick” or the steering wheel in a car.
If take the example of the steering wheel in a car, even though the wheel of my T300RS gaming steering wheel is always the same diameter, depending on whether I am driving an 80s Formula 1 with small diameter steering wheels, or a 1950s car. with a very large diameter steering wheel, because there was no power steering, my brain felt like it was holding a small steering wheel, or a large steering wheel. However, my hands are resting on the wheel of the T300RS steering wheel which is always the same diameter.
As I just wrote above:
Where it would become problematic was if we could control planes in MSFS with controllers in VR as in DCS or with X-Plane 11.
Since you’re not really looking directly at the stick when you’re flying, and there’s no actual feedback that you’re actually holding it, either visual or tactile, it sounds like something that at worst would be vaguely disconcerting in a few situations, say startup procedures, but is probably just not even apparent most of the time.
Adding controller support would probably help with the immersion, giving the body cues to accept the environment in which it’s placed, rather than just visual feedback which is prone to all kinds of illusions.
That said, there probably are some scaling issues with the model. It was discussed in another thread that the 3D model probably is slightly too large:
[image] TBM 930 Wingspan: 42 feet Corsair Wingspan: 41 feet So maybe a little too big? But it’s in the ballpark. For a single seater, they’re huge aircraft.
Is that difference enough to trip the brain into not believing it? Without any real world experience in a Corsair cockpit, or being able to actually see and use your hands, I still find this a difficult issue to understand.
I just did a little Google search for “Cockpit Corsair”
I came across this site where you can see the interior of what would be the cockpit of Corsair F4U 1D
Corsair F4U 1D interior colors
The control stick is much higher. Now, the question I ask myself is whether these control sticks had the same length depending on the size of the pilots, or if they were adjustable in height …
This is only my opinion, but I wonder if the “error” is not due to the fact that the modelers, one adjusted the height of the control stick, as if the pilot were sitting directly on the seat. While in reality there was the thickness of the parachute …
That said, there probably are some scaling issues with the model. It was discussed in another thread that the 3D model probably is slightly too large:
While I might never be able to measure the interior of a Corsair’s cockpit, it is visually to scale. If I position myself so that my gaze is facing the viewfinder, and your head is resting against the head repoe, as in this photograph of the pilot in the foreground (I prefer to specify it …)
All the controls are perfectly accessible with the hands.
Only the control stick is not.
I just went on a flight trying to figure out what’s wrong.
Already, if I can allow myself a suggestion to the modellers, it would be to add a cousin on the seat which would represent the height of the parachute.
(I specify that I looked for a cushion, it does not matter if it is not the right plane, there too, I prefer to specify it …)
As for the handle, it should be longer and curved backwards so as not to come up against the dashboard
As on the photo that I have already put above