I keep seeing this comment, and as noted in the latest DO-X release notes..
Why in the world would you want to block where the camera can go?… Especially within aircraft.
It annoys the heck out of me that, especially when the passenger cabin is detailed, that the camera is blocked from going there!!!
When I’m flying around the airport, and you can clearly see the tower windows are clear, I WANT TO GO IN THERE and watch the traffic from the tower, like it would be.
Even if a plane passenger cabin isn’t detailed, I’d still like the chance to go back there and see what a passenger would see when looking out the window, or, heck, I just want to look around at the developers creation.
If someday plane crash boxes actually worked a little accurately, sure, I can understand blocking a plane from driving through a building, but not the camera. That’s just silly, especially considering how detailed airports are getting these days. I can’t wait for the day when you can be a passenger, or the pilot, walk down the gateway into the plane and fly away.
Is this a bug report I have to file??
Of course it will just be ignored since it’s Working As Designed.
Why in the world are we creating meshes to block cameras? What purpose does it serve? Please make me feel better and tell me it has to do with performance and there’s some technical necessity for it. Otherwise… why? why? why? add even more development time and data to the model that has to be acted on, and make the camera system more complicated than it needs to be.
I… want… to… walk…around… my… plane.
I… want… to… walk…around… my… world.
Stop stopping me.
Don’t take away my choice of what I might want to do. Developer creed #1.
To be clear, I’m talking about the “Drone Collision Mesh” for both aircraft and buildings. I get the other camera collision meshes.