Could somebody please explain why you would want to block where the camera can go?

I keep seeing this comment, and as noted in the latest DO-X release notes..

Why in the world would you want to block where the camera can go?… Especially within aircraft.

It annoys the heck out of me that, especially when the passenger cabin is detailed, that the camera is blocked from going there!!!

When I’m flying around the airport, and you can clearly see the tower windows are clear, I WANT TO GO IN THERE and watch the traffic from the tower, like it would be.

Even if a plane passenger cabin isn’t detailed, I’d still like the chance to go back there and see what a passenger would see when looking out the window, or, heck, I just want to look around at the developers creation.

If someday plane crash boxes actually worked a little accurately, sure, I can understand blocking a plane from driving through a building, but not the camera. That’s just silly, especially considering how detailed airports are getting these days. I can’t wait for the day when you can be a passenger, or the pilot, walk down the gateway into the plane and fly away.

Is this a bug report I have to file??
Of course it will just be ignored since it’s Working As Designed.

Why in the world are we creating meshes to block cameras? What purpose does it serve? Please make me feel better and tell me it has to do with performance and there’s some technical necessity for it. Otherwise… why? why? why? add even more development time and data to the model that has to be acted on, and make the camera system more complicated than it needs to be.

I… want… to… walk…around… my… plane.
I… want… to… walk…around… my… world.

Stop stopping me.
Don’t take away my choice of what I might want to do. Developer creed #1.

To be clear, I’m talking about the “Drone Collision Mesh” for both aircraft and buildings. I get the other camera collision meshes.

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Ok, sure, if doors worked, then, yeah, you want a little reality, make me open the door…
Of course that means we’d have to have… working doors and exterior click spots.

Until then, stop stopping me.

And I don’t need to know there’s “workarounds”. I know that. I don’t want a “workaround”.
In fact, if there’s a “workaround” to doing something, why have to stop me in the first place!?!

I think the camera just doesn’t go through walls. I suspect that’s a game engine thing? Would have been nice if they had an open staircase like the Lat 631 has tho. No idea beyond that. I remember it wasn’t a problem tho, but you’d probably classify it as a work around :slight_smile: I think Press Insert and just move the camera around. Or maybe there was a camera setting set there, I don’t recall right off - but I do remember exploring it!

So, what it is, they suggest you create a mesh to “stop” the camera.

You don’t have too. There’s plenty of planes where they didn’t create a mesh and you can fly through the plane, with seemingly no ill effects.

I want to know why they suggest that developers do this. It seems stupid to me.

As I said, I’m not looking for a workaround. Please don’t suggest any. I’m asking WHY?

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Because, thats just the way it is.

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Hello, I think what FlyingsCool5650 means
That’s why the cameras are jammed and you can’t configure them to your liking, especially inside the cockpit.
Every time there is an update to me, sometimes it
They deconfigure the cameras I have and it’s my job to reconfigure them, because of the stops it has, which causes the camera to stay blocked and you can’t put it where you want.
That’s what I think FlyingsCool5650 means.
It would be nice if they removed those blocking stops so that the camera can go where it wants to be placed.
These two cameras, for example, are difficult to configure because it reaches a point where it blocks and cannot be placed in the place you want.


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No, it’s not. There are plenty of aircraft where you can go through the walls without problems, same as many airports.

I hate it too. I want to check out aircraft and airports unrestricted. I want to go into towers and I want to check out the all the intricate work that went into addon airports THAT I PAID FOR!

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I don’t like it either. I understand its an attempt at adding realism. If you are inside a cockpit then you shouldn’t be able to stick your head outside the cockpit. The problem for me is that the limiting meshes don’t seem very well designed in cases such as the Pipistrel Virus and you can get ‘stuck’ and also unable to go places you should be able to go.

And as for the drone camera – it shouldnt have limitations – except maybe ground.

Overall, their camera system is too complicated and should be redone imo.

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Doors are planned for FS2024…

Yes.

I’m very familiar with what’s planned and what is.

Until then… Why are they stopping me???

I’m asking a very specific question here.

The SDK tells you should do it. But it doesn’t say why.

They’re actively stopping people from exploring the DO-X. (they fixed some drone camera blocking meshes so they work).
I could go on.

Why??? Why, as a developer, would I want to block drone cameras from exploring my plane?
Why are they building a world and then stopping me from exploring it?

I’m perfectly capable of accepting reasonable answers. I just can’t think of any.

Also affects some WU handcrafted airports.

Drone not able to enter buildings - Microsoft Flight Simulator / Wishlist - Microsoft Flight Simulator Forums

They aren’t stopping people. As I pointed out above, it works fine. You just refuse to consider a “work-around” as trivial as pressing a key.

[Catchy elevator music mode on]
Welcome in the big wishlist cue.
Your number is 254387. If you have a moment a employee will “soon” give exactly what you want.
Thank you for being a loyal customer.

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You continue to press with a workaround.

I know the workaround.

I do the workaround.

I’m going to ask the question again, one more time, and for whatever reason you ignore my question.

The SDK says that developers should make meshes to stop the drone camera.
They’re all proud of themselves for fixing it in the DO-X.
Nowhere in the SDK do they explain WHY they suggest developers to do this.
I want somebody, I don’t care who, to explain WHY. Why do they think this is the right thing?

I’m perfectly happy to get an acceptable answer. “Realism” is not acceptable for the drone camera. It’s unreal to begin with. It’s for exploring the world.

If there’s a performance reason, then great.
If it’s because they’re afraid of weird behavior, that’s kind of acceptable in some situations.
Where developers have spent time detailing the inside of buildings at airports, weird behavior is unlikely to be acceptable.

I didn’t ask for a workaround. I know the workaround. There is no workaround for airports. Thankfully there is for aircraft. How long that lasts, who knows? They’re doing this for a reason. Please add that reason to the SDK.

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