@DonatedCone8571
My hardware:
i7-10700K, RTX 3070, 32GB RAM, Quest 2, Win10
I fly all types of aircraft, including PMDG 737-800, in all types of locations and weather.
Where possible I prefer to fly without ASW because I can generally maintain 40 FPS which is smooth. When I do use ASW, I use 30Hz mode via a batch script. I use 2 batch scripts, copy of these are at the bottom.
Copy of my settings below:
Official link cable
80Hz mode and headset resolution is 4864 x 2448 in Oculus app
Oculus Debug Tool:
Note: all settings at default unless listed below and I use a batch script to manage some of these settings.
FOV-Tangent Multiplier = 0.87 x 0.85
Use FOV Stencil = Off (only helps with screenshots)
(PC) Asynchronous Spacewarp = Off
Distortion Curvature = Low
Encode Bitrate (Mbps) = [edit* - currently set at 0 as anything higher seems to cause stuttering since version 47 update in the meta headset]. Was previously set at 300 (and 0 if using Air Link)
Link Sharpening = Enabled
Mobile ASW = Disabled
Nvidia Control Panel:
I’m using game-ready driver 517.48
Anistropic filtering = 8x
Background Application Max Frame Rate = 40 FPS (cap at 36 if using 72 Hz mode in headset)
Max Frame Rate = 40 FPS (cap at 36 if using 72 Hz mode in headset)
Texture filtering - anistropic sample option = Off
Texture filtering - Negative LOD bias = Clamp
MSFS in-game settings:
Anti-aliasing = TAA
Render Scaling = 100
AMD fidelityfx sharpening = 200
reprojection mode = off (depth also works fine, I’m trialling it at the moment)
world scale = 100 (I use 113% in OpenXR Toolkit)
nvidia reflex low latency = off (on is also fine)
Terrain LOD = 100
Off screen terrain pre-caching = ultra
Terrain vector data = medium
Building, Trees, Grass and Bushes = medium
Objects LOD = 100
Clouds = medium
texture resolution = medium
anistropic filtering = off
texture supersampling = 4x4
texture synthesis = medium
water waves = high
shadow maps = 1024
terrain shadows = 512
contact shadows = medium
windshield effects = high
ambient occlusion = medium
cubemap reflections = 192
raymarched reflections = off
light shafts = medium
bloom = on
glass cockpit refresh rate = high
VR traffic settings = AI Offline (I use Aerosoft Simple Traffic).
Multiplayer Traffic is enabled. I regularly use live weather, and photogrammetry is enabled.
In my usercfg.opt file: sharpen, fringe, dirt, and film grain is set to 0 in the GraphicsVR section. (Location of file cfg file = C:\Users\XXX\AppData\Roaming\Microsoft Flight Simulator)
OpenXR Toolkit:
Performance Tab:
Upscaling/Sharpening = CAS
Sharpness = 94%
Fixed Foveated Rendering = off
Turbo mode = off
Frame rate throttling = 40
Appearance Tab:
Post Processing = Off
World scale = 113%
Inputs:
Shaking reduction = usually between 0 to -20%, depending on circumstances.
Copy of my batch scripts below:
Batch 1:
ECHO ON
echo server:asw.off > NORMAL40.txt
echo service set-pixels-per-display-pixel-override 1.0 >> NORMAL40.txt
echo service set-client-fov-tan-angle-multiplier 0.87 0.85 >> NORMAL40.txt
echo service set-use-fov-stencil false >> NORMAL40.txt
echo exit >> NORMAL40.txt
call “C:\Program Files\Oculus\Support\oculus-diagnostics\OculusDebugToolCLI.exe” -f “%~dp0\NORMAL40.txt”
del NORMAL40.txt
EXIT
Batch 2:
ECHO ON
echo server:asw.Clock30 > ASW30.txt
echo exit >> ASW30.txt
call “C:\Program Files\Oculus\Support\oculus-diagnostics\OculusDebugToolCLI.exe” -f “%~dp0\ASW30.txt”
del ASW30.txt
EXIT
Hope some of these settings might be useful to you.
Cheers,