Crosswind handling on the ground

I can’t speak for all of them obviously but (with difficulty) I can launch the 152 in a 12kt crosswind without too much divergence. IMO bigger and heavier aircraft should be less of a problem.

I suggest you to watch the videos above or try yourself with the TBM or the CJ4.

In the C172 or in the C152 you can still control the aircraft, but the input is too much for that wind, so the bug is for all aircraft.

I could be wrong but I always thought the POH shows a demonstrated take off between the markings and not that it has to hold the centreline throughout

As I said before many times, the input is too much and nothing convinces me that this behaviour is correct.

First of all a C172 has a maximum demonstrated crosswind component of 15 knots, but everybody knows that a C172 can land or takeoff with a little bit more. In MSFS you are on the absolute limit of rudder effectiveness already at 15 knots: how can this be correct?

Secondly, there are certain aircraft that cannot takeoff or land in MSFS when there’s the maximum certified crosswind component: the CJ4 is an example.

If you say so however I don’t fly anything bigger than the caravan and I’m not going to change that just to prove a point.

I’m just saying with aircraft I am familiar with your point seems exagerrated

Sorry for my rant, but it’s already difficult to make bugs corrected by Asobo and then there are people like you who claim there are no bugs when there’s scientific proof (like the videos and the messages above) bugs are there and pretty clear.

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Hello everyone,

this is a reminder to please keep posts on topic and do not direct posts with ill intent towards each other.

Keep the CoC and SOPs in mind:

  • One World, One Community - No matter how you play – regardless of console, experience level, or reason – we are one community of aviation lovers.

Thank you for your understanding.

Did you verify (for example with the G1000) that the cross-wind component is actually 15kts? Last time when I used manual wind, I set a 20 kts component and ended up with almost 50 kts on 1500 ft AGL. There might be an input-field error somewhere.

Check my videos above: I’m using the WT mod for the G1000 but it shows 15 knots.

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On the 172 youtube video it was disabled, hence my question :slight_smile:

What is disabled?

The wind indication on the G1000

I know for the longest time when manually setting the wind, you would only get about 50% of that on the runway and it would gradualy increase as you climbed a few hundred feet (eg. setting 10 kts only gave you 5 kts). It looks like at some point that was resolved by essentially doubling everything, so now if you set 10, you get 10 on the ground, but it doubles to 20 within a few hundred feet. This makes flying circuits to test a 15 kt crosswind…interesting.

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Ok, as I am a really patient man, I will do the test showing the wind indication on the G1000, despite this test is completely useless. Will post a video later on.

I was just curious. No need to do stuff you don’t feel like if you think it’s useless.

By all means, please don’t.

I agree with you. There is a bug in setting the manual wind. If you set it to 5 knots for example, it blows at 15. This can be verified by LittleNavMap also.

No, as I really want this bug to be sorted out as soon as possible because first of all it’s very annoying and then it’s been 18 months since release and it has never been addressed. So I will do everything I can.

So here it is, now wind indication is on and it is showind the correct wind.

I have a similar thread going on the exaggerated weathervane effect. For me, this is a huge issue. When flying a single piston GA aircraft, the main challenge is control of the aircraft in the takeoff and landing regime.
In real life the challenges go beyond that of course with navigating, weather, decision making, engine management, and possible engine failures/emergencies…etc

But for a sim pilot, the skill is exclusively in the control of taxiing, takeoff, landing, and coordinated flight. Right now none of these are realistic with an over exaggerated weathervane effect. It completely kills the immersion, especially for those that are real life pilots and understand this isn’t realistic.

I had the debate in the other thread where it was stated it’s not a weathervane problem but a lack of rudder effectiveness. Maybe there is a lack of rudder effectiveness, I haven’t noticed it though and I don’t think it’s relevant for this discussion. Here’s why:

Try a C172 flight in the sim. Use a custom weather where the wind is a direct 5kt mild right crosswind. Once you get rolling, the aircraft will veer right without any control input. To stay on centreline, left rudder is needed.
As a real life c172 pilot, I know for a fact that this is inaccurate. You would still need right rudder to counter all the left turning effects on the aircraft. While a mild right crosswind would slightly reduce the left turn tendency, it would never negate nor trump these effects.

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