CTD server based?

I’m beginning to think CTDs are server based problems as yesterday I did a full flight 10 hours from Narita to Auckland and back with no issues. However upon coming on the sim this morning at random is seems the CTDs are back. (By the way this was with a stock 747 no addons in the community folder or anything off of a fresh install) today again with an empty community folder and this weird new ctd message of “Your graphics card has encountered an error” shows up. That leads me to think at least a large amount of CTDs are servers based. To top that it seems like a large number of people at one time will go through a phase of these random CTDs and then it goes away. Again making me believe that the servers are playing a big roll in a lot of CTDs. I could very well be wrong and I’m not stating this as fact. It’s just my opinion.

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Update I further believe it’s server based after switching from one server to another and I am now able to load into a flight.

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BUT BUT BUT that would mean cloud gaming is not a good platform for gaming. But you are probably right, Ive seen time that my sim runs 100% perfect, and then other times where I wouldnt give you a plugged nickel for it.

Just like what has it been 3 or 4 weeks ago, when the servers were having issues, and they came on here and told us that it was because our machines didnt have the latest windows software updates, and install those and it will fix it. Except alot of us have 100% updated machines and it was still happening to us.

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I’m also certain of this. There are numerous calls to different cloud services from different parts of the sim. Some of these things are managed quite well if they aren’t available, but others seem to cause the sim to stop completely. A Wireshark trace when the sim is running is quite telling. Its not huge amounts of bandwidth, do the speed of the internet connection appears to make little or no difference.

Yup I switched from East US to South east Asia and the sim loaded into a flight no problem.

Yup I have gigabit (hope I spelled the right one lol) internet and it’s consistent so if it was based of speed I wouldn’t have issues. I think it’s a sever problem on their end. Lol

Does your wire shark display latency and packet loss? It seems here that when Im having issues I’ll get a couple of hops along the way that will show extreme latency. If you open up resource monitor, select the sim in the one window, then click on the network tab, it will show you the connections that the sim is actually using (here its 5). Now take those 5 ips and run them thru your program wireshark / or pingplotter etc, and you can get a even better idea of where the bottlenecks are.

It seems to me if they took those 5 feeds that we are getting from various sources, and first loaded them on their end before hand, and then send them to us in one single stream from one single source, things would be at least more consistant.

The thing that really cracks me up about the whole ‘cloud’ based services is that when Al Gore invented the net all those many years ago, everyone was so hyped about getting away from having to run apps on a host machine and being able to run them direct local on your own machine.

yeah I’ve done that and noticed that. As far as cloud based gaming it’s nice for say when you’re on the go. But when I’m at home nah I’d like alllll my stuff to be directly on my PC. Except for things like multiplayer and such of course lol.

If you read the ‘industry trade’ mags, there have been stories over the last couple of years, on how the azure cloud is having tons of issues anything a world record for repelling the largest DDOS attack (which seem to correlate with the games forums full of people all of a sudden having issues), to MS changing its server lifespans from 2 years to 4 years (due to shortages). They’re experimenting with submersing the servers in liquid nitrogen (I think it was) because the heat the server farms generate kill servers pretty quickly. And there have been a couple of other issues I have seen relating to azure network as well.

Makes you kind of wonder.

Interesting I’ll have to give that a good long read.

This is interesting! I have not had one CTD with SU10 flying every day, different locations, different flight lengths. I checked my sever connection and I don’t have any. I forget to enable Multiplayer in order to select a server. I’ll enable Multiplayer and try different servers to check stability and performance.

It seems it happens if I start a flight with multiplayer enabled. I disabled it before started a flight and now it loads right in.

So to be clear, the “Your graphics card has encountered an error” error that is occurring post SU10 is caused by something related to multiplayer?

I found a way to trigger that on demand. When MSFS is launching, upgrade your GPU drivers. Yeah, it doesn’t like it when the GPU disappears from under it. :wink:

You would think that problem would have been fixed by now… MSFS also doesn’t like NVIDIA Control Panel making changes while in flight…

I’m not saying it is I’m just saying that’s my opinion because whenever I disable multiplayer before loading into a flight it usually loads in.

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From what I’ve read apparently it’s supposed to be a vram error (like you’ve run out of it) but it can’t be that because people with 3090 GPUs are having the same thing pop up.

Can’t change video properties in the GPU while MSFS is running. Has nothing to do with VRAM.

That’s what was said on the forum officially by one of the mods here a few days ago regarding the “your graphics card encounter an error” also I wasn’t changing anything during the times I got these messages so💁🏾

There is something wrong with the statement about running out of VRAM. My GPU is a 2080ti with 11 GB of VRAM. Task Manager shows that I have 27 GB of VRAM. Is this some sort of strange NVIDIA? Is VRAM exhausted at 11 GB or 27 GB? And MSFS isn’t the only app using VRAM because VRAM is being used when MSFS is running.

To say that the system has “run out of VRAM” is lacking necessary technical information. It has been decades since using MSDOS which had a very real problem running out of 640k RAM!