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Night lighting seems to have a persistent grey haze that I cannot get rid of. With MSFS 2020, I was able to get rid of it in VR by playing around with OpenXR Toolkit post processing by crushing the black levels a little bit. I use a Pimax Crystal which has local dimming with pure black levels. After adjusting the colors with OpenXR Toolkit, I managed to achieve night lighting that was actually 100% dark where it should be completely dark.
Unfortunately I cannot seem to get OpenXR Toolkit working with MSFS 2024, and this sim doesn’t have any color/brightness settings so I cannot change it.
Please consider at least adding an option to specifically target the night brightness. I want to use my Pimax Crystal’s local dimming display to its true potential.
Here is a photo edit I made showcasing the issue and how I would like it fixed. It is best viewed on a bright screen and preferably OLED (or a monitor with good black levels):
Before (No Moon)
This looks HORRIBLE on the Pimax Crystal
After (No Moon)
And during a full moon:
Before:
After:
People can argue that this change would make flying at night too difficult to see on a monitor, and for that I agree. But a VR headset is a much different environment than a monitor where there is no external light that can reflect off the screen making it harder to see. Especially with how egregious it looks with no moon.
Furthermore, after analizing the first screenshot in GIMP, so much color information is just missing from the darker end of the spectrum. Surely this isn’t necessary?
P.S. MSFS 2020 has this exact same problem. If this fix is considered for MSFS 2024, please consider backporting it to 2020 as well.