DC-3 Enhanced -- Rivets Still Stretched Out in Enhanced Textures

:wave: Thank you using the Bug section, using templates provided will greatly help the team reproducing the issue and ease the process of fixing it.

Are you using Developer Mode or made changes in it?

No

Which aircraft are you using that experiences this issue?

DC-3 Enhanced

Brief description of the issue:

The 1.34.14.0 release notes state that “Fixed – Cockpit model - Nose rivets UV map stretched.” However, the nose rivets are still stretched in the texture.

Provide Screenshot(s)/video(s) of the issue encountered:

Detailed steps to reproduce the issue encountered:

Load C&D into DC-3 Enhanced and look at nose directly out of windscreen.

PC specs and peripheral set up:

Are you using DX11 or DX12?

DX12

Are you using DLSS?

No


:loudspeaker: For anyone who wants to contribute to this issue, Click on the button below to use this template:

Do you have the same issue if you follow the OP’s steps to reproduce it?

Provide extra information to complete the original description of the issue:

Are you using DX11 or DX12?

Are you using DLSS?

If relevant, provide additional screenshots/video:

Do you have the same issue if you follow the OP’s steps to reproduce it?

Provide extra information to complete the original description of the issue:

I have noted that the actual microsoft-aircraft-dc3-enhanced directory has not been updated with the 1.34.14.0 release. Does this have any bearing on why this issue has not been resolved?

Are you using DX11 or DX12?

Are you using DLSS?

If relevant, provide additional screenshots/video:

I have noted that the actual microsoft-aircraft-dc3-enhanced directory has not been updated with the 1.34.14.0 release. Does this have any bearing on why this issue has not been resolved, yet?

2 Likes

This may be fixed in the latest Beta build - would you mind confirming it on your end?

1 Like

I’m not seeing any change. Here’s a screenshot:

And here is another that is related to this bug:

DC-3 Enhanced – Beacon Light Switch Still Unlabeled - Sim Update 13 Beta / Aircraft & Systems - Microsoft Flight Simulator Forums

Neither of these seem to have been addressed.

Thanks, confirming this change might not be seen yet, will check on it with the release tomorrow.

2 Likes

Closed as fixed in Sim Update 13: Release Notes - Sim Update 13 [1.34.16.0] Available Now