Thank you for the stream. I appreciate you taking the time to explain the launch and the first batch of issues/fixes.
As I’m an Xbox simmer, however, I feel a bit underwhelmed and neglected. The Xbox version (especially if played without a mouse) has severe UX/UI related issues that make it very hard to fly. There are problems with the Cursor Mode in flight, the walkaround mode and the Center Dot. These are fundamental operational bugs, yet I’m not sure if these will be looked at because they don’t get as many votes as others. Also, basically all the graphical and performance issues on Xbox have been swept under the rug with the excuse of “memory limitations”, while 2020 both looks and runs better on the same hardware, and it was promised that the 2024 code would be even more performant.
I also appreciate the demonstration from Working Title. I didn’t know it was possible to send a flight plan from the Planner to Xbox, that’s something I’ll have to try later. Sadly, big planes don’t work on Xbox and all the other bugs in the simulator currently overshadow any innovation WT has come up with.
On one hand, I’m glad the developers are on some of the issues (not that anything else was expected of course), but on the other hand I’m left worried, because there are fundamental problems with the Xbox version which now I’m not sure will ever be fixed and polished.