Is there any way to decline updates or patches in the MSFS2020 or at least to roll back update?
After latest Japan update, game is not the same any more (textures, buildings…etc)
Otherwise I think we should start asking money back because it is not the same thing what Microsoft was selling in August.
unfortunately its not possible. Everyone is on the same build. The auto update mechanism enforces this.
Every modern games or software that use online services force updates. Imagine if servers had to deal with more and more client versions as updates are rolled out.
If you stayed on the previous version, you’d have to say goodbye to data streaming, live weather and traffic, etc.
Counter Strike is the same way; otherwise you’d have all kinds of unpredictability from everyone using different software versions.
As end user I do not actually care what servers had to deal with. I am not working for Microsoft and I do not care what problems they might have. The only thing what I want is possibility to decide what I want to do with software that I have purchased!
Just because Counter Strike do that does not mean that it is wright. MSFS is completely different genre and I do not care about online gaming. I see this as flight simulator and the only thing which is relevant is possibility to choose when to update and what as well as to choose to play offline.
We all feel the same way as you, buddy.
Unfortunately, the landscape for games/software has changed so much over the years, with your internet connection becoming an integral part of even “offline” game experiences. This sort of thing is in the T’s and C’s that you signed up for before you installed MFS…
You probably should care, since servers handling multiple different versions would inevitably translate to issues.
As a side note:
Technically, you own a license to use a software (unless you have the disc).
Two users have already answered this question and your response was “I don’t care.” Your lack of caring doesn’t negate the legitimacy of their answers.
Hypothetical question: if updates weren’t mandatory, and then one day after an update, some users report multiplayer users are unknowingly toggling various systems in their own aircraft…how in the world are the developers expected to diagnose this situation if everyone is using a slightly different software?
Another hypothetical question: if you have multiple different versions out there, where the most recent versions utilize data streaming more efficiently…how is the server supposed to provide streaming data? Provide every format of data streaming possible and the client is supposed to pick whichever format is correct?
A third hypothetical: if a game stability update is being issued to remedy a vulnerability that was discovered, how would Microsoft issue it if they weren’t allowed to mandate updates?
The EXACT same hypothetical questions are EXACTLY the same reason why modern games lock the version number for the clients down, because having multiple client versions out there creates so much variability and unpredictability; you’re shooting yourself in the foot if you allow multiple client versions to co-exist.
To add: if you really don’t like the idea of client updates, you really will have trouble in the modern day of client-server video games, which are becoming far more prevalent these days for their obvious advantages.
The “I have read the EULA” tickbox is not there just to annoy you…
You bought the right to use the software as is. Not the software in itself.
Just as when you buy a Blu Ray, you buy the right to view it for your personal use. You did not buy the movie. Oversimplified but in essence it is the same thing.
So if Microsoft says, and they have all the reasons in the world to say it, “updates are mandatory”, then you have to do it.
The sim would simply be unplayable if they did not make those updates mandatory for everyone.
That’s like saying: “as an end user I do not care that the designers built the car to drive with diesel. That’s their problem. I want it to drive with petrol.”
Basically you’re denying reality. Because “what servers have to deal with” is probably the most important technical aspect in FS2020. So if you want to keep using it, you won’t get around caring one way or the other.
You are all right regarding EULA and that I have made active choice to accept it (right to use not to own). The same is with Blue-ray analogy however once you make active choice of buying Blue-Ray, content of the Blue Ray does not change in any way. Here, on the other hand we are talking about eventual degradation (or improvement) of the content with every coming update.
Unfortunately, so far, we are witnessing degradation of MSFS 2020 after each update. Solution to the problem would possibly be as with other software to have alpha, beta and stable versions of the game.
Right now it feels that we are only bunch of Beta testers all-together and that does not feel good.
Any modern game that relies on cloud services or online multiplayer will require forced updates with everyone on the same build. This isn’t really anything new and having the ability to decline or roll back updates but still take advantage of the online services simply isn’t a realistically feasible model.
Think of it this way. You didn’t buy a static physical object like a book. You brought a license to use an evolving piece of partly online software.
Not everyone is seeing a degradation of the software. I for one, and many others are having a great deal of fun on MSFS. Sure there are rough edges but no gamebreakers.
Not saying there are none, but it is not as broken as you say.
I have seen games that were waaaaay worse than that at launch, to the point of really being unplayable. Battlefield 4 for instance, it took several month and even years to make its netcode spotless. Since it was an online game, if the netcode was flawed, the game was flawed.
And I can recount many more games that were like that.
Think about it: pc gaming is extremely complicated for a developer. There are countless hardware configurations, countless software configs, and many can cause trouble when you try to run an extremely complex piece of software engineering that is MSFS.
So yes, there are problems, some are causing even more troubles on certain configurations, but Asobo just cannot test it on every single possible computer system.
I’m very curious how you can be sure with your state
Really, can you pls say how you can be sure about that? I don’t see any users info about used sim version
I don’t understand your question.
The version number Is shown ingame and in the MS Store.
The MS Store auto-update the game to the latest version whenever there is a new release automatically.
The ingame auto-updater is run on each startup of the sim and will fetch the latest patch data. There is no way to escape this.
Same rules apply to Steam version.
would be nice if you get us some more insight about it
Really?
I can go back also to start version (release day) anytime, I have backups
My DEAR COMMUNITY which I love fight for your true!
I don’t really buy that argument that it depends that much on user computer configuration. I have same computer as previous patch that was working and now not… For me it’s quite clear that the problem is in the software… but if it works for you then I’m happy for you.
So you’re now not so sure with your state right?