Hi,
I’m transitioning from X-Plane to FS2024 and trying to get my cockpit controls (based on AirManager) to work with the stock G58 Baron. I’ve managed to get the majority of things to work, however, I’m still struggling with two issues:
Fuel Tank Selectors
While I figured out how to sync my (external) visual with the state of the switches in the cockpit via the variables “FUELSYSTEM JUNCTION SETTING:1/2” (1 = off, 2 = on, 3 = crossfeed), I can’t get it to work to actively change the state of the switches. All tank switch related variables seem to be read only, and none of the events in regards to change the tank switches (FUEL_SELECTOR_1/2_OFF/ALL/CROSSFEED/LEFT/RIGHT/…) seem to have any effect. Even when trying to assign normal keybinds to change the tank settings to the keyboard doesn’t work.
DEICE PRESSURE
The gauge for the pressure of the anti ice boot system on the wings works in the 3d cockpit (the pressure rises when the surface deice is turned on) but I can’t find a matching variable to sync my (external) gauges with it.
In X-Plane, you could just open the aircraft files (most notable the cockpit.obj and .acf file) to see which variables (datarefs) and events (commands) where bound to which cockpit elements, and you had helpful tools like the DataRefEditor which showed you the names and values of ALL existing datarefs in a list while the game was running. Is there anything similar to this in FS2024 where you can analyse/debug the running plane to figure out which variables or events to link to?
Many thanks,
Florian