Default Longitude Walkaround Click Spot Errors

ISSUE DESCRIPTION

Description of the issue: Clickspots for 2 of the 3 necessary walkaround items are way off. First, clicking on the left pitot cover flag opens the left nose compartment door unless you walk right up to the flag and crouch down. Second, you have to walk right up to the left engine covers and look way up in order to remove the cover. All 3 (the chocks, the pitot covers, and the engine covers) should be clickable from where you’re standing when you first exit the aircraft (next to the pilot’s window), but they aren’t. In fact, you can open the baggage compartment door and the left engine oil service door from that position, but not the engine cover. ??? Actually, you can open the RIGHT engine oil service door from that position…on the left side of the aircraft! But not the covers. Please fix!

FREQUENCY OF ISSUE

How often does this occur for you (Example: Just once, every time on sim load, intermittently)? Every time.

REPRODUCTION STEPS

Please list clear steps you took in order to help our test team reproduce the same issue:

  1. Start a cold/dark flight in the Longitude

  2. Attempt to remove the pitot and engine covers

YOUR SETTINGS

If the issue still occurs with no mods and add-ons, please continue to report your issue. If not, please move this post to the User Support Hub.

What peripherals are you using, if relevant: happens with or without peripherals.

[PC Only] Are you using Developer Mode or have you made any changes to it? n/a

[PC, MSFS 2020 Only] Are you using DX11 or DX12? n/a

[PC Only] What GPU (Graphics Card) do you use? 4070 Super

[PC Only] What other relevant PC specs can you share? i9 10900K

MEDIA

From flight to flight, the clickspots do not respond consistently either. On one flight, you can simply look at the wheel struts, flaps, stabilizers, etc, and they will get a checkmark. The next flight, only half of them respond. Even if you click with your mouse they don’t get a checkmark - but if you walk away and look back, sometimes they do.

The behaviour needs to be more consistent and reliable if it is to be used and enjoyed, in my opinion. Otherwise, people will try it once and then abandon the exercise.

This is a problem on Xbox as well. The walkaround items (pitot and engine covers, chocks) cannot be removed from a distance, only when the avatar is right next to them, making the walkaround procedure unnecessarily long and tedious.

You can assign a button to remove all covers and bricks at once. This is my workaround on that issue.