Default Passangers, fuel and tail numbers

I am so tierd of having to set these. Where can I set these to just default the way I want them?

tiz

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Right now the only way to change the defaults is to edit the aircraft’s config files. To do that you’d navigate to the directory that stores the content (The one with Community and Official folders), find the aircraft you want to change, and then find the “aircraft.cfg” file. Inside of that you’d find fields you can edit and save the file to change the defaults. They’d most likely get overwritten when the game is updated. Having configurable defaults is already pretty high up on the wishlist. Add a vote to this Wishlist topic to show the devs you want it too.

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I did find in the flight_model.cfg that I can put my default passangers and their weight. No luck on fuel, and ATC call sign yet…

ATC call sign will be the atc_id field in aircraft.cfg That might be a few folders deep. Here it is for the Cessna 152X mod: C152X/C152X/SimObjects/Airplanes/Asobo_C152/aircraft.cfg at master · DRF30q/C152X · GitHub

For the modded 152 it’s at Community/C152X/SimObjects/Airplanes/Asobo_C152/aircraft.cfg

I don’t see fuel in there though :frowning:

Fuel is in the various FPN files which define the state of the aircraft at different spawn situations.

Do you know if updates (like the one tomorrow) reset the .cfg file? Is it recommended resetting any modifications before the update? I want to change my callsign, tail number, etc.

So far I have only used the community folder for mods because they are easier and trouble-free to uninstall.

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If they changed anything on the aircraft, it gets overwritten, since the game downloads the corresponding package.
You could create a community package with your aircraft.cfg (you have anyway one if you’re using any mod or livery that changes this file) which then is not changed by a patch.

Mods basically are not deleted when patching but they might break the game if they change files that are updated in the base game within the patch and make additional issues.
Therefore if you experience any issue after the patch, first move all you mods out of the Community folder and try it out if the issue still persists. If it doesn’t, you can add mods one by one and test to see which one is conflicting.

Also note that after patch the game does not immediately load the Community folder. You have to restart it (even multiple times?) until it loads the Comminity folder mods.

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Apparently not the Asobo-aircraft-kingair350. Parameters are there in the file but changing them does nothing.

Do you have a mod or livery installed for it? If so, then it’s likely that one of them overwrites the aircraft.cfg, so you have to do your changes in that mod instead of the Offical folder.

Also note that the atc_id may be multiple times in that file, you should replace all occurrences to have your value on any livery you choose.

It’s #5 on the “Top Wishes” Feedback Snapshot.

Which doesn’t mean anything other than it’s on that list. It’s just an export from the forum, there is no indication that these issues are being worked on or will be fixed any time soon.
Hence this list is quite pointless other than make the community feel their votes are being seen.

Let’s see which of and when these items actually get addressed.

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I’ve had success with the King Air doing the following. It sticks from flight to flight. Not sure if this is what you are looking for…
atc_airline = “name” ; airline name
atc_flight_number = “###” ; flight number

Thats the ones I’m using but no go.

thx