Just wanted to point out a couple of concerns, but if this is the only thread on this, I also want to say that I am overall very happy with the product. I was wary of the developer after seeing less than stellar reviews for their other products, but this one, while understanding it’s not “PMDG-esque” is quite nice.
With that said, and with the hope that the developer is active on the forums, I do want to highlight a few nitpicky concerns:
The awesome-looking grey tiger stripe livery (my favorite) has VFC-111 labels along the spine of the aircraft. In the real world, this livery was assigned to VFC-13.
Some of the liveries, notably the Swiss Air Force ones (excepting the Patroille red/white livery) are missing aircraft ID/registration numbers on the paint. The Swiss usually feature a prominent “J-####” (four digits) on the tail.
In the cockpit, the forward left “flaps” indicator on the panel, while located accurately to the real world, seems in-sim to indicate whether or not the landing gear is up or down. I retextured the cockpit (and light map) to label it as a landing gear indicator due to this behavior.
The strobe lights as included by default are barely visible, and have a spotlight splash 180 degrees off from one another. I remapped the effect to an imported one from another product, and changed the FX settings from “strobe” to “omni” to both make the strobes significantly more prominent from the exterior, while also avoiding strobing into the cockpit.
The F-5 in the real world has the option for automatic or manual slats (and I think flaps?) activation. (Definitely at least slats). This is not simulated.
Of course I could point out a few other things but I think the above is most prominent. Again, overall I am happy with it, and was able to mitigate most of the above with my own edits/additions, but I wanted to highlight this overall IF the dev is active.
I’m here to comment that while I don’t have the still unreleased F5 by SC designs from what I saw in a preview video it is of the same quality or worst than Deimos version.
So I leave this warning here because I know SC/DC designs has, for whatever reasons, a higher reputation. In the preview the graphics and textures of the SC F5 are actually worst than Deimos’ version and the sounds in the SC product are, believe it or not, the sounds of the F18, once again.
I’m not saying Deimos’ version is better but before people jump to conclusions and decide unilaterally that the SC product should be better at least in my case I’m not so sure.
where did you get that information from?
Also your comments about the textures from a simple preview video are hardly verifiable until both versions are actually available.
Personally I haven’t seen a single Deimos aircraft worth buying especially since the flight models are so unsophisticated. But maybe this one is different. I have my doubts though. A small outfit like Deimos releasing several aircraft in the same time period others need to develop a single good one: that’s definitely mass over class.
On the other hand all DC and SC aircraft I have seen - while not spectacular - are decent enough and worth a look.
Everyone has their preferences. The Deimos is far from perfect, but one thing that stood out in the preview of the SC product is the lack of geometry (model) smoothing across the cockpit canopy. Of course, there are issues with Deimos aspects too, partially which I outlined above. With that said, SC’s A-10 (exclusive to the upcoming MSFS 20204) already looks better than Deimos.
I am thinking that both products will be overall on par with eachother, with pluses and minuses between each. There’s also the “Venom Zero” F-5 which in my opinion visually trails both.
Back to this specific Tiger product, it seems like the dev is active in the forums. Hopefully that means responsive to concerns.
All Noted, thanks for reports…
Some of those thinks has been fix other i’ll work on it !
But i’ll reply to you on pvt because here is not allowed to talk about that
The Dev has made a couple of helpful updates since the initial release in the Marketplace. The fix of the Flaps indicator is much appreciated. THANK YOU !!!
In the last update the DEV added a gunsight piper to the HUD. It would be very helpful if there was a way to manually suppress this graphic if the regular, collimated f-18 style HUD display is enabled. The gunsight is not collimated and having both displayed at the same time creates a very confusing and cluttered display.
Otherwise, I love the product. I am not a real pilot, but I find the experience of flight in this aircraft to “feel” more realistic and enjoyable than the Asobo f-18 and most of the SC/DC Design products.
Thank you for the excellent F-5 product, I’m very much enjoying it!
There are 2 issues I found during testing, if you and the community could please check these to see if you get the same result?
When airborne (not using NWS on the ground), the yaw effect appears to be erroneously reversed – when you input left rudder, the nose yaws to the right, and vice versa.
The elevator trim appears to be too rapid-- holding the trim for a normal 1-ish second input results in dramatic effect. Is this correct / accurate to the real F-5?
Please let me know if Deimos or the community agrees with these effects, and if there may be a fix.
Again, I love the product, excellent visuals and dynamics otherwise.
My background-- prior USAF Instructor Pilot and corporate pilot, with lots of time in many jets, including the T-38. As the F-5 is similar, I’m excited that Deimos’ product is very high quality and reminiscent of the 38!
I bought it today and I’m very happy with it. I first had to get used to the flight model, especially the landing behavior. It needs to be landed relatively fast and relatively flat, but now I’ve got the hang of it and it’s a lot of fun.
There’s just one thing I don’t like at all:
I really like the dirty look of the military versions, but the Patrouille de Swiss ?
No No No, that’s no way to represent your country. This thing should be washed and polished.
hahaha you are right … but that would mean to upload a total new package of textures with comp and normals that would increase a lot the weight of the pachage … unfortunatelly is a difficult decision that everytime i have to take … amazing texture quality … or have a fluid game on all platform …
Personally, I’m a fan of fewer liveries in released planes, and separate packages for other liveries. That way I get to easily choose the liveries I want, and don’t end up with a ton of clutter, and it keeps my install somewhat smaller, too. (Please, Microsoft, put all the “aviator” liveries in one package so it’s easier to remove them!)
I’m on PC though, and don’t buy on the Marketplace because the planes are encrypted and I can’t edit the aircraft.cfg files and other reasons. So, my preference makes it harder for Xbox folk, as they have to buy more.
I prefer liveries in separate packages because I only tend to fly one skin for each aircraft, and work to make it first in the list so I don’t have to go sorting through the really complex interface just to find the plane I want. Also, I tend to find “errors”/poor choices in the aircraft.cfg files and fix them, (Parking types, ICAO names, ATC names, atc_id, airline names, ai aircraft defaults, etc…), so having fewer liveries makes my updating job easier, as I’ll tend to sort the liveries in the aircraft.cfg by favorite as well, so I have a lot of work comparing aircraft.cfg files with every update of every plane. None of these facilities are in the UI, so, the fewer the liveries the better for me in the main package.
Be that as it may, understanding you have your preferences for livery style and package size, you could sell separate livery packages. Xbox users would love having the choice. Sadly, they’re really left behind on the addon front, through no fault of their own.