Isn’t this just the difference between total usage and what the game itself is using? Maybe you have something else running that’s also using VMem.
it is not. It’s all GPU VRAM besides the OS uses VRAM. The issue is that we have been using this DIsplay FPS for years as a tool to help use change graphics settings nad monitor bottleneck. Turns out that maybe it’s GPU MEM allocated versus reserved that makes the difference here. Either way. I was hitting hard bottleneck and it was bogging down the mainthread until I switch tools and find out why