DFR Dynamic foveated rendering double?

Setting in Pimax Play is for SteamVR.
Setting in PimaxXR is for OpenXR. MSFS is OpenXR application so only the setting in PimaxXR matters for MSFS. The Foveated Rendering (no matter Fixed or Dynamic) FPS benefit in MSFS is small, up to 10%, incomparable to DCS (DCS benefits from Quad views, MSFS not).

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