Direct storage Should Improve SU5

According to this direct storage will enable games to rende


r data way beyond our field of view so that we are unable to see textures popping in like you see with the performance update right now. And it plans to do this while circumventing the cpu and going straight from storage to the gpu. Initially it was planned exclusively for windows 11 but is now available for windows 10.

Just because it’s enabled in the OS side, doesn’t mean games will automatically use that feature. The game base coding themselves need to be updated to use the feature. And since this is something new, it takes some time for developers to train themselves to use it, and then some more time to deploy the feature and test them.

As it does takes some resources and time to use them, they need a good business case to justify this activity to be done.

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