Oh more pressure on the time line, more bugs
Iâm looking forward to Direct X 12 when its ready but I know Asobo well enough to know not to opt in to that beta when it launches.
Great news, looking forward to trying out DX12!
Itâs like someone canât stop pouring new tasks with deadly deadlines over Asobo to keep the gaming world buzz going instead of letting them do what a majority of the less superficial community wants them to do, and what I guess theyâd love to do themselves - finishing the sim core and all the half-baked stuff they had to release.
It was originally set to launch in the summer but they pushed it back. Iâm confident theyâve been working on it since to avoid issues
If I remember correctly, DX12 will be an option, similar to FSXâs âDirectX 10 previewâ switch
Has there been any word on what the 5 new aircraft will be? Have they mentioned the price for the Reno pack? Or maybe theyâll reveal this tomorrow during the dev Q&AâŠ
Tell me. What did they do with SU6 exactly?
Yes. Fixes for the core sim!
I didnât claim anything else. But now that this is out itâs announcements and deadlines for flashy novelties again while the issues and omissions backlog is still long.
It has all been said already.
https://fselite.net/news/reno-air-races-coming-to-microsoft-flight-simulator-november-18th/
Just tell me one of the like 4 or 5 different potentially really cool things my quickly aging PC can do are implemented, ray tracing, dlss, that fancy new loading thing (sorry Iâve had drinks) and a few other whats itâs and thingamabobs.
The BAR thing thats another
Edit: make anything âgaming+Windowsâ actually make it better.
I think itâs an excellent updateâŠallot of improvements so far
Itâs already been delayed from a Summer release and itâs going to be an Option to use until they roll it out to everyone, put the pitchforks away!
Two things that stand out from your posts:
And
The first one has an air of arrogance that I see more often on this forum. Like the sim is only meant for serious pilots having 10.000+ hours irl. Everyone else, who is âjustâ playing around shouldât have a voice here.
The second one carries a derogatory tone as well Like the âgameâ is all about eye candy and not about âreal flyingâ.
This is a pity. Because what Asobo is trying to do here is building a flight sim world that is inclusive and not exclusive. This means for people who have never flown before, who âjustâ want to whizz around and enjoy the view to rl pilots that want to stay current by rehearsing the procedures.
In doing so Asobo will have the largest user base, from which we all profit, because they will be able to deliver on all fronts for many years to come.
To me this inclusive aspect of the sim is the greatest asset of msfs. I am able to fly with my head in the skies, or in the cockpit: VFR or IFR. And Asobo will keep on improving both experiences. Thatâs what they explain every time in the Q&A.
Of course thereâs room for improvement on many issues. Thatâs why we get two SUâs in a row, then one WU and after that SU8 in Jan2022. Asobo has said they themselves want to get rid of a big chunk of the backlog. I can only agree with that. But in my view the visual aspects (the âflashyâ novelties) are as important as the cockpit, flight model and weather realism.
Cheers!
If DX12 only allows them to do one thing in fixing all the terrible reflection bugs, iâll be happy.
I thought they told us in the last Q&A that they did not plan to implement dlss, because they didnât expect great advantages from this technology relative to the cost to implement it.
LOL⊠for someone who canât know me at all (Iâm not even 24hrs on this forum) you are reading a lot of things I didnât say (or mean) into the few lines I wrote. It seems to bother youâŠwell, please continue if it makes you feel better.
They canât get it to run in Directx 10 how are they going to handle 12
Thereâs only one thing Iâm interested in re. DX12 implementation and that isâŠ
Will nVidia users be able to run msfs without having to use OGL or, at least get the option to?
Itâs known that nvidia GPUâs performance suffers in many games when using OGL.
Other simulators have launch options to run in either DX or OGL at startup.