Using DX12 and accesing VR creates CTD`s. All good in DirectX11 otherwise. Wonder if this is only on my system or some of you guys have the issue ?
My own testing has confirmed that, at the moment, there is no benefit at all in using DX12 for VR over DX11.
Otherwise just to confirm, I can use DX12 in VR but choose not to until Asobo get the coding right.
Hi, if you’re using OpenXR tool, disable it. Actually it’s no compatible with DirectX 12
If you’re using OXR Toolkit, disable foveated rendering, it’s incompatible.
I was crashing to desktop every time I started VR mode with DX12 and SU10. I switched to DX11 and after restarting FS2020, I was able to use VR without issue. I’m using a HP G2 and OXR Toolkit.
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