For anyone using a trim axis (such as velocity one):
The axis is “absolute”, not “relative”.
In real world the trim wheel would physically move as autopilot applies trim, but this doesn’t happen in game on most, if not all peripherals.
This causes havoc when coming in on approach with autopilot (ils for example).
When the autopilot is disengaged your trim may be sitting at 14% nose down but your trim wheel may be still set to 0%, the moment you touch the trim wheel in the slightest the trim adjusts suddenly back to 0% causing your plane to pitch up (or worse, pitch down if it’s the other way around).
Can we please make it so that elevator trim inputs from axis are disconnected whilst in autopilot so that we can at least move our trim wheels to match the autopilots settings without causing our plane to wobble all over the place?
Or if at all possible, can a trim axis relative and trim axis absolute binding be added?
I’m not sure if this is a hardware limitation or not, but it would be good if the trim wheel was set at say 3% nose up, and autopilot changed it to 12% nose down, then once exiting autopilot the trim wheel axis would just update its relative position to match what it was when autopilot was disengaged (I can’t speak for other peripherals but with the velocity one the trim wheel doesn’t appear to have any hard stops)
UPDATE:
Turtle Beach are in the process of figuring this out, whether they implement the trim axis as an electronic button of sorts that can be set to trim up and trim down, or if they can have the optical encoder update the trim setting as AP adjusts it, they are at least working on something for a future update to fix this issue.