One update a week is ridiculous as it is, but to be sitting on updates to products that are known to cause the game to crash is inexplicable. The London City pack from ORBX was a popular product and many people will have it and many will be suffering CTD’s because of it, me included. People are faced with the unenviable choice of uninstalling the pack or having the game be all but unusable in the interim, all for the sake of a small update.
I will NEVER buy another thing from the Marketplace in it’s current guise. It is poorly laid out, has a useless and questionable review system, provides no proof of purchase and doesn’t update products in a timely manner. If MS are relying on it as a revenue stream for the game they’d better wisen up pretty quickly and sort it the hell out.
Our voting does not determine the outcome mate. I wish it were that way, but you know as well as I…it’s the $$$'s that finally count…unless the profits don’t matter to the corporate and they are there to create a “great product” which would be talked about for years.
I can confirm that the second part of the video is offline graphic. I’ve had this problem quite often since SU5, although all relevant settings are set to online. It may be that the servers are overloaded with the addition of tons of xbox players. For me, a restart of the PC often helps to get the online data back. The overexposure of the area and the objects after SU5 has already been corrected without an update or hotfix. So this could also have been caused by data. But the offline graphics problem should be fixed as soon as possible, because I never had this problem before SU5.
Yes, after the team realized the Bing data issue and started working on it, Lake Garda buildings are back to normal. I saw the same as in the video early last week, on Thursday they were already back at least for me. This was not a degradation in graphics caused by the SU5, but rather graphical glitch due to issues with streaming.
Did you also notice that the FLIGHT CONTROLS feel weird after SU5? I had to adjust the sensitivity (from -30% to -50%), but even then, it still feels like flying in an arcade. As if it was made to be flown on a game pad. Is it just me or did you also experience a similar thing?
Are you aware of the slider they have been working on since soon after SU5 that will let us on PC to control the size of the area around the plane that will be cached? It should do away with the pop-ins and is getting introduced tomorrow.
Imo the melted objects in short LOD distance are even more annoying than the popins. Hope they implement a slider also for this
And another slider for restoring the cloud quality to Pre-SU5… then i might slowly gain their trust again
There is no fix coming, as it is not seen as bug or glitch (melted objects). It might very well be due to source data as well. If you want to let that ruin your sim experience, by all means. And again, that has nothing to do with SU5.
The cloud thing has been a recurring issue, happening now again after SU5, and will get likely corrected at one point. But why would you need a slider? Will they gain your trust if they just fix the clouds generally without the slider? Sorry, I’m not so sure about you guys anymore of what is enough to appease you.
Yeah i feared that as well, but hope dies last i guess…
This definitaly ruined the experience for me on a greater degree, since i am mostly flying low altitude and enjoy the nearby details of landscape and cities, less than focusing only on the avionics and the aircraft. So this was the first thing i noticed when i started my first flight in London City (and many more cities lateron) after the SU5 update. I was shocked to say the least, since it was like crippeling all these nice eyecandies on a rough scale for me… But well i guess everyone got his own focus of relevance in this game
Regarding the “Cloudslider” it seems like you didn’t get my sarcasm on this matter
Of course I would be totally fine with restoring the previous quality of the clouds without any further engineering needed…
I mean, in the previous updates i was amazed how they actually improved the cloud system in a very positive way (e.g. dithering got removed, performance increased in Thunderstorms and so on).
These were all optimizations that favored the graphical quality without having a negative impact on the sim performance, so i wonder why it couldn’t just be left as it was. The performance gain for decreasing the cloud rendering in SU5 is just not really noticable for me. It still has the same impact on my FPS when i fly into a storm, but it just looks worse now
Enough to appease us? Hmm i guess all “we” (whoever this actually is?!) would like to see, is Asobo to just restore most or even all of the main changes that were commonly defined as “downgrades” or “optimizations with negative graphical impact” to the state as it was before in an Ultra mode, that is reserved for high end systems that can handle the previous performance requirements or for people that don’t care that much about FPS rather than wanting to have the best graphical fidelity that is possible with this engine…
But i think we are running in a circle here, since these discussions have been held since day one after the update
I just hope that one day all of this will settle again and everyone can happily enjoy this great sim with his own standards.
And of course lets see what tomorrows update will bring us!
Well, maybe, there is a reason for the cloud quality reduction. Couple of the weather presets are supercell and … hurricane, possibly a real representation … Maybe it’s a left over, maybe not, i don’t know. But the drawing complexity of these could possibly require the adjustments we are seeing now, maybe these are in the works to be correctly displayed in the world when needed or whatever.
If you think this is graphics to complain about and feel the sim ruined then I really don’t know if you (or anyone who feels that way) can be reasoned with. We seem to live on completely different planets. I took this today flying over London.
Just to have some examples from my side (Ultra Preset, 1Gbit Network at a decent ISP and 100Gb Rolling Cache):
Location: London City Canary Wharf
(I hope the red circles are not interfering too much with the image itself, but they show the “melting highlights” of this LOD in action)
Next pics are from nearby the business district, where the buildings within about 100-200m pop into their “final LOD state” and then start to look as they are actually supposed to:
Due to the LOD in near distance you constantly notice the “popins” of reconstructed objects when the LOD radius is reached. Its more noticable in London City than in other cities i have to admit, but it totally distracts me when viewing and exploring my surroundings. For me its even more of an impact than the “pop-ins” of the culled objects outside the viewing range (which is supposed to be fixed by tomorrow).
Its hard to frame it in a picture since it’s also part of the dynamic change of the landscape, but taking a screenshot is for now easier than recording a video.
edit: okay i just noticed that it is really hard to see a difference and i have to admit that canary wharf buildings also don’t look very nice and detailled from near distance. Maybe i will find a better example than that in the next days. But let’s see what happens in WU6.
That would be a first one in about a year that they actually deliver what they promised and not break x amount of new things in the process. I’d be happy to be proven wrong. So I am very very cautiously optimistic.
Not sure about correcting the ‘melted’ buildings in the next wu. As i’m not sure about the geometry if it’s being done by blacksharks “ai” or Asobo’s texture implementation or both. But looks like a complex thing.
The reason why i think this is for example trees tend to look like big boulders and weird geometry tends to be created on buildings.
If it’s combined effort, a lot if test build would be needed to be ‘send around’ and builds like these would probably not be done in a couple of hours… i have no high hopes for a quick resolvement (as in understanding this could take a while)
I’m not a big complainer, but this screenshot demonstrates very well what AnimalMarble975 is talking about. Look carefully; the building in the left foreground is a perfect example of the “melted” buildings other users are mentioing. Farther in the left background is an example of a multistory building with trees growing to near the top two floors. All over that area are trees that appear to be 150’ tall and even huge trees growing right out of the top of buildings in several places. True, the detail looks pretty good at first glance. With more scrutiny, you can see that it’s actually rather atrocious.