Disappointed with multi monitor support - need a reality check

The topic of multi monitor support has been flogged extensively but here we go again…

My goal is a 135 degree panoramic view using 3 monitors without geometric distortion, etc. This should work both in and out of the cockpit.

Having spent entirely too much time reading posts, watching tutorials and failing to achieve satisfactory results I’m hoping for a straight answer - will Asobo ever adopt the sim racing method for addressing geometric distortion?

For those not familiar, sim racing takes a few inputs including monitor angle, bezel width and distance from the monitor to correct geometric distortion on the side displays. It’s easy to setup, works great and doesn’t require 3rd party software.

Is this ever going to be supported by MSFS? I would have switched to VR gladly if the technology was ready.

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Have you watched Russ Barlow’s explanation and used his method to calculate FOV?

Thanks for the reply. Yes I have watched his and other videos. He does a good job of explaining the problems and offers some workarounds - but they are just that, workarounds.

Rather than manually tryjng to achieve proper zoom, etc. the software should take your distance from the monitor as an input and calcute the proper zoom. Same applies to lateral offset, etc. MSFS should take inputs from the environment and adjust accordingly.

The simple fact people are compelled to make these videos is evidence the software is not where it should be.

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And yet there is another way of configure your setup please hear me out for it is tricky to see
When you have set up your monitors or tv
Look in the hangar at your selected plane on the center screen
So on only centerscreen, are u with me this looks normal, butyou want 3 screens
Now go to options and select experimental and create 2 new windowsone for the left and 1 for the right. Nothing more for now we will get back here later on.
Go back to hangar view and switch cameras and move view points around and watch all object and lines in this hangar from inside and outside the plane, is important to understand later on in this post
I mean aware nessecity.
Now on all views, since you have made no changes yet, you have seen the same, am i correct so far?
Now go back to experimental and start working the angles for left and right and apply save, then go back to hangar and see if all is aligned, if you say yes, i say nay, why, because; maybe your point of view is focussed, based on cockpit view. and your plane looks weird.
and things you watched earlier here do not match.
This you must be corrected to get perfect alignment in sim to prevent split in the runway when tarmac is running all sides on the screens like a zippersplit :thinking: :rofl:
This will take some time to figure out, but result are there



In the sim



Sebastiaan

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Note to this post above for not finished yet
About the center view, make an extra center view in experimental and leave this one also on the center screen it should be exactly like the main one, but after this make the original centerview/main view ( the one with the version nr) small as textbox and put it in a corner of the centerscreen the copy will overlap when you click on it.
This has some benefits to the sim for it is prerendered screen you might see some increase in performance, and when alt+tab it to call in front you can enlarge it to fullscreen and esc key, give control on options.

Regards

Sebastiaan

Firstly thanks for your detailed reply.

I notice from your monitors are all in line on the same horizontal plane. It looks good but as I understand, it looks good because MSFS renders the image for a flat screen.

Have you tried with side monitors angled for a panoramic view? The method you described is more or less what I have been doing.

If I succeeded in uploading an image - see how the instrument panel on the right monitor looks like its angled away from me? To make this look correct I need to pan the camera as if I were looking 45 degrees to the right and there isn’t a control to do that. Might need the ability to zoom all monitors independently as well.

I am hoping Asobo may provide multi monitor support natively for FS2024, for a home cockpit build, this is a must.

Agreed. We’ve had “EXPERIMENTAL” for so long you wonder if its really experimental anymore. There are too many limitations with the current multi monitor setup. For me its largely the inability to adjust zoom on individual windows
and the fact that frame generation won’t work over multi monitors (although I suspect this may also be a NVIDIA thing)

Also, anything they can do to assist with the main thread hit would be great!!

@DoubleGecko1984

I think i have some time ago it loooked something like this
( this picture looked closed to croscheck between this conversation)

But the way is see the sim is like a sphere (the aircraft) in a bigger sphere (the world around)
And although we look for panoramic view there is something to it and although the picture in this post i created in the sim at an airport it looks like it is aligned but actually it is not Although at the time i took this picture, i was convinced it was right.
The thing is our eyes and mind trick us.
And for this you got to push further with your right view go up to 70°, 80° or 85° angle and rotate and figurely speaking mold it.
Also keep in mind that center screen is centerscreen and set cockpit centered on this screen,
Then do the side screens not not from airplane perspective ut look through this to outside world and horizon, because when you position on the airport, you can zoom in or out and tanslate the view point
To the left, right, up, down, front or backwards without losing perspective from point of view and centerpoint or frustrum.

The choice for me to have it configured as flat is that i have this with ir headtracking so it binds/ tied
All 7screens as one big screen but with two horizontal windows and the 4 screens on the bottom i have to have a smaller window than the three screens on the top, this was nessecity because like i said about the spheres it is lower from the center, and when im live behind my setup it is not bothering or disturbing at all.

Sebastiaan

Thanks for the suggestions but for now I’m done with MSFS. I purchased around launch, check back every 6 months or so and then move on to something I enjoy. It’s disappointing to have the yoke, throttle and pedals but without a sim worthy of use.

Noticed recently I have over 100 hours logged on MSFS but fewer than 25 actually flying because I’ve spent SO much time trying to make 3 monitors work.

Last night was the kicker, after another session on iRacing with 3 monitors running brilliantly at 4k - I’m convinced this is an MSFS support problem and I should stop wasting my time.

I’ll check back in another 6 months or so and if it ever gets fixed I’ll revise my negative Steam review.

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I suggest writing a paper letter to Asobo with this - I think lots of serious simmers feel the same way, and I also think any individual concern gets lost in the giant collection of posts.

Asobo and MS are re-writting parts of the sim for MS2024 and it’s a perfect opportunity (perhaps the only opportunity) to deal with this kind of legacy problem that hinders it’s enjoyment.

If set up properly, zoom is not an issue and the way of programming is well tought of asobo
But i guess simmers are to spoiled to see it. I can go ccompletly in and around my plane rotate pan zoom and translate anywhere i want and it stand and hold the proper position where it should
On this setup i have readied a 22 inch monitor and an 19 inch monitor connected
So different size just for the fun of it
A tutorial is what im working on but thats require a lot of time to prepare and mix with video specially im not that good in voice on video so also there will be some editing needed.









Now if setup properly i said then there is a big reward
Since you configure at personal height any plane you select in game either from your hangarr or selected in game with dev mode active using airplane selector.
The plane need no more or maybe little adaption and you can fly out straight away.

Just saying experiencing makes believing

Appreciate the reply but this is thread us about moving beyond ‘experimental’ support for multiple monitors.

I do sim racing so I’m well aware of how good triple monitors look but MSFS falls well short of the mark expected for a Microsoft title.

Consider this, if the type of monitor support users like me expect was possible - why hasn’t it been implemented? Why are there endless threads and videos of people trying to get this to work properly? No offense but many of your screenshots clearly show a skewed image that isn’t rendered for the angle of the monitors.

I’ve wasted entirely too much time fiddling around with this. I regret the purchase and I won’t be wasting any more time with this disappointing ‘experimental’ support.

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Agree - Its odd that its gone backwards from FSX and P3D.

You may be right about the skewed image on many, but for the system i use for this is an 11 year old
Pc with gtx 780 also the angle for the photographs are take from while this different from point of perspective where desktop pilot is sitting and pictures are taken with a tablet which does not a very good job on colors in angles yes.
Even lift up your chin can de align on the different monitors
Also compare with a race rig and multi screens you know that this racering setup is also horizontally
But only move left or right and not up and down so it is easier to program that way and also that is why they call it experimental i think. And so far my opinion is that they are on track
Also i think it is also better to setup in hangar than ingame.

But you are right when you say that must go it must go beyond experimental support at least they could explain why this would be there way of doing so.

Sorry to hear you regret your purchase.

I was hoping i could change your point of perspective by review or give different method to set it up for you.

Starting to think the issue is with Xbox Studios as the publisher for MSFS. They seem to be more focused on selling Xboxes than supporting PC users.

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