Disappointing mountain terrain (in the alps and many other areas)

not only Mesh, but also:

  • 3d roofs for EVERY building
  • 3d road and train network, also to extract correct bridge sizes and heights
  • tree heights (yes, they are real 3d values for single trees or a multpatch 3d for forest area)
  • river widths (no more wide streams in narrow valleys)
  • special identified buildings such as towers, wind farms, antennas
  • clearly identified sport grounds, stadiums, religious buildings and other special buildings

… a little amuse-bouch: see how an web-optimized Swiss Maps Style (testing envionment) applies to the whole world (outside Switzerland with OSM Data): map.geo.admin.ch

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I would also create a new thread to make sure Asobo sees it.
Because this thread is more about the general ‘‘round’’ mountain terrain.

But for the Swiss Alps this could be a sim changer, way beyond what’s even possible with the current ‘‘basic generated’’ mountain terrain. Because I don’t believe any core improvements will have such an level of detail.

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I also added this information regarding the now completely free Swisstopo data (which is incredibly detailled!) right on top in my very first post when I oppened this topic.
Also, Swisstopo as a data provider was mentioned a lot in this thread. Asobo basically should know about them since August 2020.
The data was always there for them. The difference is that there are no costs anymore to use the data.

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This is great news. I used their imagery in Ortho4XP but it had some annoying watermarks in them. Was still way better than Google or Bing. I hope Asobo use this opportunity or that they at least further develop the SDK so that we or 3PDs can do it.

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I’m wondering if mountain terrain improvements would also improve the visuals of the rivers located there.

Madeira for example:

Maybe the round/flat mountain terrain is part of the reason it looks like this.

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They have got to finish the Alps in world update 5. It’s by far the biggest attraction for aviators and would benefit the most from updated height data.

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Jorg just announced in the developer live stream that the team has secured 1m resolution terrain mesh for France in upcoming world update 4!

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Pointless when the mountains morph into lower res versions a short distance away.

it was a nice showcase in the Q&A, but no real answer if there is any possible solution to reduce the roundness of the mountains. Even with 50cm data, the mountains are round.

Australia terrain mesh is very patchy.
Queensland Glasshouse Mountains and Mt Coolum, Ninderry look flat and ground elevation is virtually flat.
Please put this on your priority list, Microsoft. FSX with even freebie terrain mesh was excellent b comparison.

Also note how short the LOD distance is in the wireframe, you can actually see the zigzag pattern filling in with higher resolution as he moves closer. That explains the morphing terrain.

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But problem doesn’t look to be the elevation data, which they already have and it’s good. Problems looks to be at algorythm used to draw mountains…

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Je confirme que les Alpes sont de qualité très moyenne, je vole souvent autour du Mont Blanc, autour des Ecrins et dans les vallées, et je suis comme vous très frustré de ne pas pouvoir une meilleure qualité de paysage…Les montagnes sont tellement magnifiques quand on emprunte les différentes vallées…Asobo devrait vraiment faire un très gros effort pour résoudre ce problème qui gâche ce jeu…

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This is now posted on wishlist, but shouldn’t it fit better in the bugs category?

I am flying on a tour over the Alps and I agree, the details of the rocky part of the mountains are really too low. Even famous landmarks like Cervino are just a smooth hill.
On the other hand, I have completed the tour of Patagonia and, generally, the details of the mountains and glaciers looked really good (maybe because I don’t know them :smiley: ), except for a few huge gligtches like spikes reaching probably the moon or sudden blobs here and there.
It is interesting that a couple of these blobs that I found I was able to find them also on google maps and they are blurry there too. I guess there is a general lack of data on those spots. Unfortunately I don’t have screenshots as I didn’t know how to take them at the time (I’m flying in VR and using keyboard is… tricky at best).

in the last developer Q&A (I think in late February or early March), Jörg from the team said about update 4: “Wait for Mont Blanc. It will look great”
Well, something like that. I did not check the EXACT words. But it was something like that.
Now I’m checking out Mont Blanc in Update 4… and well, it looks pretty much like before. Way too round, not really any detail… basically it looks pretty much like before. At least it’s not a difference that deserves to be mentioned.
Do you guys confirm that? I feel like the terrain has not really been improved at all with Update 4 in the alps area of France.
At least not enough.
Very sad :frowning:

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My understanding of what was said one one of the recent Q+A’s with the devs is that the way mountains look is completely governed by the quality of the mapping data available to Bing maps. If a mountain looks too rounded, as with Mont Blanc and many others, its because the Bing maps data isn’t as good as it could be. They did say something along the lines of things improving later this year when Bing maps gets a big upgrade in the global terrain data, or something along those lines. Someone can correct me if I heard things wrongly.

The UK mountains definitely looked better after the recent UK update. I presume they’ll do the same for France with the next update.

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Yeah but the point is: France mountain terrain is NOT better now in Update 4.
Mont Blanc to me looks (as bad) as always. That’s my point.
I might have to double check what Jörg said exactly, but I’m pretty sure he said it will be better.
But it’s not. At least not in a way that is worth mentioning.
Maybe there are some areas where the terrain is better. Who knows… but over all, I doubt it.

I can confirm the French Alps are now definitely looking better. Just been for a flight around Courchevel and Mont Blanc and there’s a noticeable difference to how it was before. As with the UK update ridges and cliffs are far more pronounced and realistic. I guess for some people the change isn’t as dramatic as they’d like but for me there’s a definite improvement.

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